重要提示Notice
针对部分用户反馈的 SMWP v1.7 无法启动问题,SMWP v1.7.12.1 已发布。该版本已实现对部分 Windows 11 24H2/25H2 + 英特尔新平台 设备的兼容性修复,此前无法启动 SMWP 的部分电脑现已能够正常运行。
目前已知问题:对于此前无法启动 SMWP v1.7、并在升级至 v1.7.12.1 后恢复正常运行的电脑,游戏内字体的锐度可能明显偏高,导致显示观感欠佳;此前本身能够正常运行 SMWP 的电脑不受此问题影响。
For users experiencing issues launching SMWP v1.7, SMWP v1.7.12.1 has been released with compatibility fixes for some Windows 11 24H2/25H2 + newer Intel hardware.
Known issue: On devices that previously couldn't launch SMWP v1.7 but work normally after upgrading to v1.7.12.1, in-game font sharpness may be noticeably lower; devices that could run SMWP v1.7 normally are not affected.
用户须知User Guide
常见问题FAQ
用户须知
运行程序前
- 下载音乐包 Data.7z,将其解压缩并把其中的
Data文件夹存放至 SMWP 主程序(如SuperMarioWorkerProject_v1.x.x.exe)所在的目录(默认为Super Mario Worker Project目录)。如已有音乐包,请确保Data文件夹存放在 SMWP 主程序所在的目录。
其他说明
- 这一系列的更新都基于 Mario Worker 4.1 版本。
- SMWP 的默认保存格式为
.smwl,该格式不兼容 Mario Worker 4.4 与一期版本的 SMWP。使用此版本的 SMWP 可以读取.mfl格式的关卡,但无法保存为.mfl格式。
常见问题
- Q: Super Mario Worker Project 是什么?是 Mario Worker 作者发布的新版 Mario Worker 吗?
- A: 我们曾无限期待 Mario Worker 作者更新 MW,但所有希望皆已落空。在 MW 的发展过程中,虽然有过类如 Mario Worker 1.0、Mario Worker 2、Mario Worker Remake 等「Mario Worker」,它们要么是 Mario Forever 关卡编辑器,要么是玩家重制的 Mario Worker,都不尽人意,无法取代现有的 Mario Worker 4.4 在百度 Marioworker 贴吧的地位。鉴于此,由百度 Marioworker 吧吧友组织成立的同人游戏创作工作室 INNOVATION LEAP(INL)早在 2015 年就基于 Mario Worker 1.1 (4.1) 开展了开发新 Mario Worker 的工作,并将其命名为 Super Mario Worker Project,旨在推出名为 Super Mario Worker 的新版 Mario Worker,满足大家对 MW 的功能需求与问题修复需求。
- Q: 这个新版 Mario Worker 是从头开发的吗?
- A: 不是。我们获得了 Mario Worker 4.1(和 4.4 基本一致)的源文件,在此基础上进行问题修正和新功能开发,并取得了一定的成果。
- Q: Super Mario Worker Project 的一期工程与二期工程有什么区别吗?
- A: 这是 Super Mario Worker Project 的两个开发阶段。第一个开发阶段(一期工程,v0),功能强化阶段。在这个阶段,我们不会添加任何新的素材,而是在原有的基础上修正各种问题,并添加一些实用功能,方便用户创作关卡。这个阶段的 Super Mario Worker Project 理论上是和 Mario Worker 4.4 完全兼容的。第二个开发阶段(二期工程,v1),新素材阶段。到了这个阶段,我们会逐步引入新素材,并且向下兼容 MW 4.4,但 MW 4.4 就无法演绎 SMWP 的新内容了。
- Q: 为什么运行关卡时会灰屏?
- A: 对于 SMWP v1.7.12.x 及更早版本,请确认系统已安装 .NET Framework 4 或更高版本。Windows 8/8.1/10/11 已默认包含兼容版本,而 Windows 7 用户需要自行下载安装 .NET Framework。SMWP v1.7.13 起已不再依赖 .NET Framework,因此无需安装。
- Q: 我发现游戏目录中有两个 exe,其中一个的版本号有 a 后缀,这两个 exe 有什么区别?
- A: 自 v1.7.12 正式版开始,SMWP 主程序压缩包同时集成标准版和 a 版,两个版本的差异如下:
- 标准版:SMWP 窗口未激活时游戏会暂停(失焦暂停)
- a 版:不会失焦暂停
更新日志
v1.7.12.1 (2026-07-18)
问题修复
- 修复了某些新硬件无法打开 SMWP 的问题。
- 回退了 v1.7.12 将游玩操作代码中的
keyboard_check替换为keyboard_check_direct的改动,该改动引入了部分体验问题。 - 修复了倒向和右向扎地食人花位置偏移 1 像素的问题。
已知问题
- 对于此前无法启动 SMWP v1.7、并在升级至 v1.7.12.1 后恢复正常运行的电脑,游戏内字体的锐度可能明显偏高,导致显示观感欠佳;此前本身能够正常运行 SMWP 的电脑不受此问题影响。
v1.7.12 (2026-05-24)
编辑功能
- 关卡标题 WORLD 一行现在可以自定义。
- 更改敌人选择界面素材。
- God 模式摄像机模式下,支持显示马里奥坐标。
- 摆放 Blocks 时,按 Sub Menu 键可以切换是否在摆放 Block 的同时放置实心。
- 优化了模仿者模式下光标的透明度,以防遮挡视野。
- 增加了编辑界面中隐藏砖的透明度,以便区分。
- 编辑界面支持 Ctrl+S 保存。
- 对蓝飞龟在关卡第一行摆放作了限制,以防出现无法设置跳跃高度,导致无法进行其他操作的问题。
- 现在无需点击鼠标中键,光照设置自动显示。
- 场景控制元件在 F3/F4 关卡测试后再设置新一组天气参数会记住上一次设置的值。
- 读取关卡后,场景控制元件的天气参数记忆会清空;在场景控制元件菜单选择 Reset weather 时,支持读取该控件的天气参数。
- 编辑界面支持 Ctrl+L 加载关卡。
- 添加全局流体岩浆的发光选项。
- 阴阳砖发光选项与其他机关砖分离。
关卡功能
- 天气系统:支持雨、流星、雪、闪电、风,黑暗遮罩和与之相对的照明系统;支持照明的物件可以通过选择界面按鼠标右键单独设置;场景控制元件支持控制天气。
- 增加四方向扎地食人花、MW 刺、MF 刺。
- 游玩单关时,命数可以自定义,可以在全局设置中更改。
- 现在支持在关卡开头按死多个按键(同时,第 1 帧禁止空中起跳)。
- 新增隐藏 HUD 的可选项。
- 新增快速过关的可选项。
- 新增石盾可以砸砖的可选项。
- 自爆键 Q 现可自定义。
- 黑暗度为 0 时不渲染光源。
问题修复
- 修复了场景控制元件放置不定个后无法继续放置的问题。
- 修复了 God 模式下先按上键再进入摄像机模式时会上移 8 像素的问题。
- 修复了水管出口不能按 RFDG 微调 16 像素的问题。
- 修复了在更改音乐、背景、天气界面可以摆放敌人的问题。
- 修复自定义音乐的界面文字偏移的问题。
- 修复了出水管时有概率自动小跳的 Bug。
- 修复了顶隐藏问号砖会额外播放一遍音效的问题。
- 修复了过关回到标题界面后过一段时间会响过关音效的问题。
- 修复了关卡音乐为 No Music 时无敌星音乐只要开始就不会停止播放的问题。
- 修复了场景控制元件无视无敌星状态音乐的问题。
其他
- 更新了 INL Logo 动画。
- 将主界面的 Home 改为 SMWP 官网,Help 改为 SMWP 的 MF Wiki 页面,Upload Download 改为作品汇总。
- 更换了标题界面背景,去掉了 Softendo Logo。
v1.7.11 (2025-07-18)
编辑功能
- 自定义音乐功能上线,用户可以创建自己作品的音乐包,音乐包可放置在 SMWP 的自定义音乐文件夹,也可放置在 smws/smwp 文件所在位置。
- 创建 smwp 文件时,现在会询问是否再创建一个 smws 文件。
- 开关砖、奖励物、景物、敌人现在支持拖动摆放。
- F5 隐藏实心开启时,如选择任意实心物件,则自动关闭隐藏实心。
- 虚实阴阳砖可通过按下鼠标中键切换。
关卡功能
- 新增敌人:蓝食人花(打不死、不害羞)、灰食人花(打不死、害羞)、灰刺猬云。
- 新增 Block:纯色块、纯色水管。
- 新增背景:深秘森林、休闲海滩、余晖渐变。
- 现在,在关卡中按 F1 时,关卡信息会显示在屏幕左下方,标题栏会显示关卡作者和关卡的 SMWP 版本代号。
问题修复
- 尝试性添加信息插件字体缓存清理。
- 修复了通关杠得分与分数贴图不符的 Bug。
- 修复了鱼的尸体 X 坐标向左偏移 16 像素的 Bug。
- 修复了金币等物品可能会在同一个地方摆放多个的 Bug。
- 修复了运动龟壳撞刺球刷命的 Bug。
- 修复了白水管素材与纯色白水管不一致的问题。
其他
- 窗口标题添加版本号。
- 移除了检测更新功能,现在打开游戏会直接显示 INL Logo 并自动进入主界面。
v1.7.10 (2024-10-12)
编辑器
- 增加了可选项“MF Style Pipe Exit”,若选择 YES 则出水管时取消无敌时间,默认为 NO。
- 修改了一些可选项的默认状态:二级功能默认为关闭;蔚蓝模式默认为打开。
- 若使用 F3/F4 测试关卡,测试结束后,编辑界面自动回到测试前所在镜头位置。
关卡功能
- 修复了大型关卡中水管出入口过多会导致卡顿的问题。
- 减轻了 Celeste 模式下阴阳砖过多导致的额外卡顿。
- 减轻了大型关卡中活动对象(如板栗、刺猬、乌龟、蘑菇等)造成的额外卡顿。
- 在运行关卡时,取消掉了原来的“按 F11 进入 Smooth 模式”。取而代之的是,按 F11 能够切换“是否启用敌人优化”。所谓“敌人优化”,是指 1.7.10 版针对敌人过多造成卡顿问题的相关优化,能有效改善大型关卡的卡顿问题。此项优化的副作用是,敌人与实心重叠时的一些行为会与旧版本不一样,若利用了此类特性制作关卡,游玩时需关闭敌人优化。1.7.10 及以上版本默认开启敌人优化,以下版本则默认关闭。按住 F1 可以查看是否开启敌人优化。
问题修复
- 修复了水上水下特效背景音乐“SMG BEACHBOWL GALAXY”遇到 Fast Retry 或通关时抽风的 Bug。
- 修正了一个小细节:横向出水管的瞬间,马里奥位置过于偏右(偏了 16 像素)。1.7.10 之前版本的关卡不受此改动影响。(但需注意,旧版本关卡使用 1.7.10 修改测试保存后,会自动应用此修正。这可能会影响一些在旧版本中手动修正过此问题的关卡。)
v1.7.9 (2022-07-24)
编辑器
- 更新了大量自带音乐,其中包括 116 和蓝太阳为 SMWP 创作的 13 首原创曲目。
- 允许在音乐界面选择“无音乐”。
关卡功能
- 放宽滚屏速度范围到 0~60(但在极大速度下滚屏停止时马里奥可能会突然死亡)。
- 允许音乐控制元件与库巴相连,从而修改库巴音乐。
- 优化了模仿者相关代码,能更流畅地加载和运行有大量模仿者的关卡。
问题修复
- 修复两个龟壳 Bug:未被踢过的手摆硬壳会被其他龟壳撞死;未被踢过的来自乌龟的静止龟壳在下方阴阳砖消失后不会下落。
v1.7.8 (2021-07-11)
编辑器
- 增加特性:当进入模仿者编辑状态时,鼠标指针变成锤子,同时所有模仿者透明度变为 1,而 Block 透明度变为 0.4;在 Block 编辑状态下则相反。
问题修复
- 修复了 1.7.7 中尝试放置屏外 Block 时程序出错的 Bug。
- 修复了编辑界面模仿者图层在 Block 上方的问题。
- 修复了 1.7.7 中键从 Block 切换到模仿者后无法微调的 Bug。
- 修复了初始水位与自动水位 T1 相同时,自动流体不工作的 Bug。
其他
- 增加了联网检测版本更新功能,修改了启动界面(可在设置中关闭自动更新)。
v1.7.7 (2021-05-03)
编辑器
- 允许一次性微调 16 像素。按住微调键(默认为 Z)之后,使用 RFDG(对应着上下左右)四个键来一次性微调 16 像素。
- 允许通过屏幕拉伸,在黑屏区域直接操作负坐标区域的物件。
- 支持 Block 与模仿者相互切换。
关卡功能
- 现在允许玩家侧开启/关闭开关砖声音(在游戏界面按 F2 进行切换)。每到一个新关卡/或重新打开关卡,该设定会重置为默认开启声音。
- 新增颜色辅助模式。开启辅助模式后,游戏界面/编辑界面的颜色砖将显示字母,以帮助辨别不同颜色。辅助模式由用户而非作者决定是否开启。
问题修复
- 修复了 MW 式甜菜运动与原版有区别的问题(表现为能否穿过一格宽的纵向空隙)。
- 修复了编辑界面自动把 1.7 以前关卡(统称老关卡)的甜菜当成 MF 式甜菜的问题。
- 修复了 mfs 中若前期关卡是 MF 甜菜,后期包含老关卡,则老关卡也被设为 MF 甜菜的问题。
- 修复了老关卡在 mfs 中被「遗传」获得 Fast Retry 设定的问题。
- 修复了 v1.7.3 后上下循环桥(云形、城堡长砖形)运行到屏幕边缘时突兀消失/出现,导致露馅的 Bug。
- 修复了「框型物件」(游鱼/飞鱼触发框、视野锁定框、涨落潮触发框)的尾端无法被微调的 Bug。现在可以微调其头端改变位置,微调其尾端改变尺寸。
- 修复了按 F8 播放 BGM、删除滚屏节点后,滚屏元件编号错乱的问题。
- 修复了按 F7 改变尺寸后 Block 内存残留的问题。
- 修复了主界面过期链接。
- 修复了移动云的边缘判定诡异的问题。
- 修复了 ktkm38.dll BGM 跑调的问题。
- 修复了编辑界面黑云太黑的问题。
- 修复了坐标为 (0,0) 的探照灯消失的问题。
其他
- 更换了 INL Logo。
v1.7.6 (2020-07-27)
编辑器
- 禁止用户设定超过一百万的水位。
关卡功能
- 游玩界面按住 F1 显示的关卡信息增设 Celeste Style Switch 项目。
- 对编辑界面和游玩界面的风景(模仿者等)物件进行了大幅优化,使大量模仿者出现的关卡更加流畅。
问题修复
- 修复了冰块偶尔打不碎的 Bug。
- 修复了编辑界面读取任意关卡时强行设为 MF 甜菜的 Bug。
- 删除了灰刺猬在编辑界面的神秘黑点。
- 修复了水位涨落的缝隙 Bug。
- 修复了自动流体的 Delay 项与关卡时间不对应的问题。
- 修复了使用 F7 平移后,水位控制区域不跟随平移的 Bug。
- 修复了使用 F7 后,场景控制的瞬间水位目标高度归零的 Bug。
- 修复了屏幕控制物件若包含负坐标区域会出错的问题。
- 修复了夜晚树木的横坐标与其他树木不一致的问题。
v1.7.5 (2020-07-11)
编辑器
- 重写了微调相关的代码,显著地改善了编辑界面的流畅度;改善了微调过程中的流畅度;缩短了微调时从“按住方向键”到“物品开始持续移动”的等待时间。
问题修复
- 修复了编辑界面 E 键偶尔不响应的问题。
- 修复了使用 F7 平移关卡时,水位砖/自动水位的水位信息不随之改变的问题。
- 修复了当鼠标悬停在风景类物品上方时帧率下降的问题。
- 修复了当物品坐标过大时,微调过程中右下角坐标显示不全的问题。
已知问题
- 程序最小化或处于未激活状态时,可能崩溃的 Bug。
v1.7.4 (2020-06-26)
关卡功能
- 甜菜模式改为默认 Mario Forever 风格。
- 对于周期涨落的流体,若参数 delay>0,则开局等待该时长之后水位开始移动修改为除开局等待外,每次涨/落结束后,也需要等待该时长,才开始落/涨。
- 增加可选项:Celeste Style Switch,默认关闭,若开启,则马里奥与虚砖重叠时,若虚砖变实砖,则马里奥所在位置的虚砖暂时保持虚状态,一旦马里奥离开,则恢复为其应有状态。
问题修复
- 修复了马里奥碰触水位调整区域时,不会取消自动流体模式的问题。
- 修复了马里奥位于起点时,场景控制标记在联动状态下无效的问题。
- 修复了马里奥从 Check Point 复活时,被高度高于起点的全局岩浆烫死的问题。
- 修复了若 God Mode 瞬移到 Check Point / 不经过水管到达 Check Point,自杀复活后,BGM 等不受场景控制标记(联动状态)影响的问题。
- 修复了使用 F7 平移关卡时,屏幕锁定区域/飞鱼游鱼区域位置有误的问题。
- 对红刺猬的动画做了一些改良。
- 修复了在微调屏幕锁定区域/飞鱼游鱼区域时,右下角不相应移动的问题。
v1.7.3 (2020-06-13)
关卡功能
- 开关砖和水砖现在可以顶死敌人了。
- 马里奥遇到虚变实的开关砖,现在会被卡在原处,不能操作。由实变虚后,恢复原有的水平速度和纵向速度。
问题修复
- 修复了在关卡中手动取消自动水位之后,复活时不再是自动水位的问题。
- 修复了在水位移动时使用深蓝砖隐藏水面后水位有问题的 Bug。
- 修复了同一瞬间撞多个开关砖时只响应一次的问题。
- 修复了 Block 界面第一页的一些地面错误。
- 修正了上下移动桥的循环模式,现在均为超出关卡边界 16 像素后移动到另一端(1.7 以下版本关卡不受影响)。
- 修复了青砖导致上下移动桥错位的问题。
v1.7.2_Fix (2020-06-03)
问题修复
- 修复了激活库巴滚屏时没有背景音乐的问题。
- 修复了微调按方向键编辑器摄像机跟着移动的问题。
v1.7.2 (2020-06-01)
编辑器
- 编辑界面部分功能可以自定义按键了。
- 冰块在编辑界面改为半透明。
- 现在编辑界面按 F5 可以使实心可见/不可见。
- 现在临时文件的命名格式改为“关卡文件名+时间”,方便检索。
关卡功能
- 增加了 MF 风格甜菜可选项。
- 增加了单独龟壳(共 10 种,滚轮调整,代号:043)。单独滚动龟壳进入屏幕时触发,初始方向朝向马里奥。
- 增加了信息砖/开关砖/水位砖的顶砖动画和冷却时间。
- 现在在自动流体模式下也可以使用水位控制(水位砖/场景模块的水位瞬移),但会导致自动模式取消;Check Point 复活后恢复自动流体模式。
- 快速死亡模式下,死亡音效响起时背景音乐音量会降低。
- 加入特性:马里奥在水下踏上冰块,无法左右移动且速度归 0,通过游泳摆脱。
- 全局岩浆的判定调松了 2 像素,和普通岩浆一致,现在岩浆如果和实心一样高,实心上的马里奥也不会被烫死。
- 增加了棕色城堡移动桥。
- 在关卡中,现在可以按住 F1 来使标题栏显示 Additional Settings 的一些参数。
- 在关卡中,可以按回车手动取消信息砖内容的显示。
问题修复
- 修复了连续使用 MF 甜菜砸物品时出错的问题。
- 修复了触发一次库巴后所有关卡变成库巴触发状态的问题。
- 修复了对场景控制元件使用预览功能时抽风的问题。
- 修复了岩浆游泳问题。
- 修复了顶黄砖导致问号变金币的问题。
- 修复了冰块的脚滑效果在问号砖上不恢复正常的问题。
- 修复了冰块在水下抽风的问题。
- 修复了上帝模式下使用 PgUp / PgDn 切换 Check Point 时场景不切换的问题。
- 修复了 Blocks 选择界面缺失黑色单格砖的问题。
- 修复了在场景锁屏情况下,从刚好位于屏幕边缘外的水管来到该场景时,场景判断有误的问题。
- 修复了临时文件的文件名可能显示不正确的问题。
- 修改了乌龟贴图。
v1.7.0 (2020-05-24)
编辑器
- 编辑界面 E 键增加了吸色器功能、挪动带参数物件的功能。
- 上帝模式增加了按 0 停止强制滚屏的功能。
- 重排了 Blocks 界面,增加了坟地、红黄蘑菇平台、蓝白蘑菇平台。
- 对物品的重叠/删除功能相关代码进行了整改。
- 去掉了 F5 功能。
- 编辑界面实心和封顶实心现在可以互删了。
- 对场景控制元件的功能进行了升级,支持在编辑界面预览对应的 BGM/BGP。
- 微调键由 Ctrl 改为 Z;参数修改键由 Shift 改为 Q。
- Additional Settings 界面增加了流体相关的可选项。
- 增加了死亡后快速重开(不切 BGM)的可选项。
- 增加了禁用开关砖第二功能的可选项。
关卡功能
- 增加了信息砖(代号:226)。
- 新增了开关砖(代号:227~229)。
- 新增了冰块(代号:230)。
- 新增了特殊实心(共三种,代号 231,参数范围 0~2)。
- 新增了流体控制元件(代号:232)。
- 新增了场景控制元件(代号:233)。
- 新增了镜头控制元件(代号:234)。
- 新增了模仿者(代号:342)。
- 增加了全局岩浆,与水面共用同一系统,称为流体系统。
- 1.7 及以后的版本甜菜可砸砖。
- 无敌星和硬壳现在可以杀死蓝/黄鱼。
问题修复
- 修复了“带两点的黑水管”的素材尺寸问题。
- 马里奥和火球龟的子弹生成位置均下调 8 像素,子弹不会因为马里奥头贴天花板而直接爆炸。
- 修复滚屏元件内存残留,导致新建关卡时滚屏序号可能不是从零开始的问题。
- 修复了编辑界面按 F6 抽风的问题。
- 修复了踩怪无敌的问题。
v1.6.5 (2019-07-15)
编辑器
- 修改了编辑界面的物品删除功能,新增按 Delete 键进入超级删除模式,该模式下右键可以删除一切物品。(2019-07-14)
问题修复
- 修复了保存关卡时 Check Point 向左偏移一像素的问题。(2019-07-09)
- 修复了移动桥过多时关卡运行不流畅的问题。(2019-07-12)
- 修复了与库巴同归于尽后游戏卡死的问题。(2019-07-12)
v1.6.3 (2019-06-20)
问题修复
- 修复了 v1.6.2 修正炮台偏移后产生的一系列问题。(2019-06-20)
v1.6.2_Fix (2019-05-12)
问题修复
- 修复了编辑器和游戏中探照灯图层设置若为 Below 则可能无法正常读取设置的问题。(2019-05-12)
v1.6.2 (2019-05-01)
游戏
- 修改了藕荷色平台和 Block 的素材为 16 像素高。(2019-04-02)
- 微调硬壳龟撞墙判定来防止贴实心卡墙。(2019-04-30)
- 修改了倒向炮台贴图。(2019-04-30)
问题修复
- 修复了灰色平台颜色错误的问题。(2019-04-02)
- 修改了绿飞龟坐标补正。(2019-04-30)
- 修复了炮台在游戏中的 1 像素偏移问题。(2019-04-30)
v1.6.1 (2019-03-24)
问题修复
- 修复了循环桥的一个判定问题。(2019-03-09)
- 修复了引力极小时判定偏差的问题。(2019-03-09)
- 修复了非整格实心穿墙的问题。(2019-03-09)
v1.6.0_Fix (2019-02-19)
问题修复
- 修复了新物件在 smws/smwp 关卡里不显示的问题。(2019-02-19)
- 修复了打开 smws/smwp 关卡只能用默认键位的问题。(2019-02-19)
- 修复了读取 smws/smwp 关卡随机出现锁死 20×15 和图层读取错误的问题。(2019-02-19)
v1.6.0 (2019-02-18)
新特性推荐
- 采用了自制的文件压缩拓展,修复了启动程序时一定概率报错的问题。(2018-10-05)
- 新增强制卷轴(代号:223)。(2019-02-12)
- 新增忽悠桥转向标记(代号:224)。(2019-02-12)
- 新增通用性平台(代号:225)。(2019-02-12)
- 主页面增加「编辑界面物品是否偏移」选项,默认为「否」,开启后编辑界面所见即所得。(2019-02-13)
- 新增可选项:水面图层和探照灯图层。(2019-02-14)
- 新增敌人:游鱼(代号:040)和飞鱼(代号:041)。(2019-02-14)
- 新增静止探照灯。(2019-02-16)
编辑器
- 新增强制卷轴(代号:223)。(2019-02-12)
- 新增忽悠桥转向标记(代号:224)。(2019-02-12)
- 新增通用性平台(代号:225)。(2019-02-12)
- 大幅度修改标识选择界面。(2019-02-12)
- 水管出口现在可以微调。(2019-02-14)
- 新增三个背景。(2019-02-14)
- 新增可选项:水面图层和探照灯图层。(2019-02-14)
- 新增景物阴天云(代号:137)、探照灯芯(代号:138,显示在砖块上)、珊瑚背景深(代号:139)、珊瑚背景中(代号:140)、珊瑚背景浅(代号:141)。(2019-02-14)
- 附加设置加入水面高度设置项。(2019-02-16)
游戏
- 新增敌人:游鱼(代号:040)和飞鱼(代号:041)。(2019-02-14)
- 新增静止探照灯。(2019-02-16)
- 上帝模式下开启流畅模式会显示 GOD(SMOOTH)。(2019-02-16)
问题修复
- 修复了 SMWP 意外崩溃时可能导致加密的关卡文件损坏的问题。(2018-09-22)
- 采用了自制的文件压缩拓展,修复了启动程序时一定概率报错的问题。(2018-10-05)
- 修复了编辑界面风景与敌人选择的换页问题。(2019-02-12)
- 修复了龟壳撞库巴时刷命的问题。(2019-02-13)
- 修复了蓝飞鱼可以被打死被甜菜砸死的问题。(2019-02-14)
- 修复了起点和绿蘑菇重叠时 Check Point 复活加命的问题。(2019-02-16)
- 修复了部分情况下探照灯轨迹和数字显示为红色的问题。(2019-02-17)
其他
- 主页面增加选项页面,支持游戏内修改临时文件最大数量。(2019-02-13)
- 主页面增加「编辑界面物品是否偏移」选项,默认为「否」,开启后编辑界面所见即所得。(2019-02-13)
- 新增更改键位功能。(2019-02-13)
- 新增制作人员名单。(2019-02-14)
- 主界面选项界面增加流畅模式可选项。(2019-02-16)
v1.5.2_Fix2 (2018-09-02)
游戏
- 调整了岩浆素材。(2018-09-02)
问题修复
- 修复了跳乌龟在摆好后无法修改高度的问题。(2018-08-29)
- 修复了金飞龟在修改参数时读取了错误的参数的问题。(2018-08-29)
v1.5.2_Fix (2018-08-29)
游戏
- 调整了跳乌龟的运动。(2018-08-29)
问题修复
- 修复了子弹打不死库巴的问题。(2018-08-29)
v1.5.2 (2018-08-28)
编辑器
- 新增跳乌龟跳跃高度调整功能,跳跃高度上限为 999。(2018-08-27)
游戏
- 再度调整了炮台发炮范围。(2018-08-26)
问题修复
- 修复了金飞龟圆心处按 Shift 键的编辑问题。(2018-08-20)
- 修复了编辑界面倒紫水管、右绿水管编号错误的问题。(2018-08-26)
- 修复了无限时间关卡不能钻水管的问题。(2018-08-26)
- 修复了摄像机模式中马里奥不受控制垂直下落/被移动桥带跑的问题。(2018-08-26)
- 修复了子弹上穿墙的问题。(2018-08-27)
- 修复了防穿墙模式中的部分穿墙问题。(2018-08-27)
其他
- 使用 MaizeMusic 音乐系统,以替换原有的 SXMS。(2018-08-27)
v1.5.0 (2018-08-19)
新特性推荐
- 开放/新增地面。(2018-08-03)
- 新增敌人:Mario Forever 风格地刺,金乌龟,金飞龟。(2018-08-03)
- 更改了 Pref’s 界面,添加了「附加设置」界面以控制可选项的开闭。(2018-08-06)
- 添加了可选项「优化手感」。该可选项打开时,关卡代码会有一行「modifiedmov=1」用于识别。(2018-08-06)
- 关卡时间设置为负数时为无限时间且可以通关结算。(2018-08-06)
- 增加了神庙、雪地、熔岩城堡、Goomba Party 背景。(2018-08-10)
- 修复了大型 mfs 读取出错的问题。(2018-08-12)
- 新增景物:沙漠系列,岩浆瀑布,新栏杆。(2018-08-16)
编辑器
- 编辑界面的探照灯预览添加了动画。(2018-08-03)
- 开放/新增地面。(2018-08-03)
- 更改了 Pref’s 界面,添加了「附加设置」界面以控制可选项的开闭。(2018-08-06)
- 添加了可选项「优化手感」。该可选项打开时,关卡代码会有一行「modifiedmov=1」用于识别。(2018-08-06)
- 补全了带点水管等地面。(2018-08-08)
- 统一了方块的图像素材为方角。(2018-08-08)
- 增加了神庙、雪地、熔岩城堡、Goomba Party 背景。(2018-08-10)
- 在背景选择界面添加了 10 号、14 号背景。(2018-08-10)
- 编辑界面中 85 号砖添加标注。(2018-08-15)
游戏
- 新增敌人:Mario Forever 风格地刺,金乌龟,金飞龟。(2018-08-03)
- 关卡时间设置为负数时为无限时间且可以通关结算。(2018-08-06)
- 实现了封顶实心的无限高度。(2018-08-10)
- 更改了子弹的落地判定以优化落地时可能爆炸的问题。(2018-08-12)
- 扩大了 .smwp 加密文件的行数。(2018-08-15)
- 修改了跳乌龟的跳跃高度。(2018-08-15)
- 新增景物:沙漠系列,岩浆瀑布,新栏杆。(2018-08-16)
问题修复
- 修复了上帝模式下按 Q 无法自杀的问题。(2018-08-06)
- 修复了带点水管自动补全的问题。(2018-08-08)
- 修复了穿墙问题。(2018-08-10)
- 修复了金飞龟与探照灯重叠之后保存异常的问题。(2018-08-12)
- 修复了大型 mfs 读取出错的问题。(2018-08-12)
- 修复了蘑菇贴图拉伸的问题。(2018-08-12)
- 修复了红飞龟、金飞龟的暂停动画。(2018-08-15)
- 修复了穿墙模式中绿果状态无法上穿的问题。(2018-08-15)
- 修复了穿墙模式可能不显示的问题。(2018-08-15)
- 修复了音乐播放的若干问题。(2018-08-15)
- 修复了编辑界面中的部分问题。(2018-08-15)
- 修复了探照灯小数速度无法保存的问题。(2018-08-16)
- 修复了防穿墙模式下蹲跳穿墙的问题。(2018-08-16)
- 修复了主界面 Help 按钮跳转错误的问题。(2018-08-16)
- 修复了 smwp/smws/mfs 关卡可能会 real 函数报错的问题。(2018-08-16)
- 修复了穿入封顶处时卡墙的问题。(2018-08-18)
- 修复了炮台发炮范围判定的问题。(2018-08-18)
- 修复了黄乌龟无视时间停止的问题。(2018-08-18)
其他
- 添加音乐包「Super Mario Series」,并修改了音乐选择界面。(2018-08-15)
v1.4.5 (2018-07-13)
游戏
- 重写了敌人判定。(2018-07-07)
问题修复
- 修复了运动龟壳可以被炮弹撞死的问题。(2018-07-07)
v1.4.4 (2018-07-03)
游戏
- 调整了炮弹的判定。(2018-06-23)
- 调整了甜菜在游戏中的图层。(2018-06-23)
- 重写了火球的代码,现在火球不会穿墙,撞上面的实心直接爆炸,修改了火球的动画。(2018-06-28)
- 火球龟火球速度与马里奥火球速度统一。(2018-06-28)
问题修复
- 修复了水管配对显示不正常工作的问题。(2018-06-13)
- 修复了在选择图片/选择音乐界面仍然可能调出滚动条的问题。(2018-06-13)
- 修复了子弹/甜菜打到炮弹时炮弹无敌的问题。(2018-06-23)
v1.4.1 (2018-03-18)
游戏
- 重写了 .smws 类文件读取机制,且修改了 .smwp 文件的加密机制。(此版本与 1.4.0 版本的 .smwp 文件互相不兼容。)(2018-03-18)
- 追加实验功能:关卡运行流畅模式。在关卡运行时按 F11 开启/关闭。(2018-03-18)
其他
- 增设临时文件夹,用于自动备份临时文件。每进行一次关卡保存操作(包括使用 F3/F4 进行即时关卡测试)时会在临时文件夹自动保存一份以 temp_xxx.smwl 形式命名的文件。(2018-03-18)
v1.4.0 (2018-02-28)
新特性推荐
- 新增敌人:硬壳龟、布布鬼、红飞龟、蓝乌龟、蓝飞龟、电珊瑚。(2018-01-23)
- 开放了雪地、沙漠背景。(2018-01-25)
- 开放了白天雪地等新的地面。(2018-01-25)
- 硬壳龟新增可以敲碎砖块的特性。(2018-01-25)
- 放宽关卡尺寸上限至 1920×1920。(2018-01-29)
- 创建新关卡时不再多出 10 像素,比如输入 20×15 格,可以得到标准的 640×480 关卡。(2018-01-29)
- 大幅提高编辑界面流畅度,默认关闭,编辑界面按 F11 可以切换至流畅模式。(2018-02-01)
- 修复了锤子龟、火球龟卡墙的问题,并且在 Mario Worker 4.4 的基础上加以改进,不会出现「卡住-挣脱」的动作。(2018-02-13)
- 新增加密功能,加密后格式为 .smwp。(2018-02-22)
- 选取关卡对话框中添加「所有支持的格式」选项。(2018-02-22)
- 功能键 F7 改为更改关卡尺寸而不抹去关卡内容的功能(此功能可能不稳定,慎用)。原创建新关卡功能移至 F5,并更改警告说明文字。(2018-02-22)
编辑器
- 新增敌人:硬壳龟、布布鬼、红飞龟、蓝乌龟、蓝飞龟、电珊瑚。(2018-01-23)
- 开放了雪地、沙漠背景。(2018-01-25)
- 开放了白天雪地等新的地面。(2018-01-25)
- 放宽关卡尺寸上限至 1920×1920。(2018-01-29)
- 创建新关卡时不再多出 10 像素,比如输入 20×15 格,可以得到标准的 640×480 关卡。(2018-01-29)
- 调整了背景编排,加入了大云背景和无滚屏特效的城堡背景,修改了雪地背景。(2018-01-29)
- 库巴画像大小调整为 128×160,编辑界面左上角追随鼠标。(2018-02-01)
- 大幅提高编辑界面流畅度,默认关闭,编辑界面按 F11 可以切换至流畅模式。(2018-02-01)
- 编辑界面新增滚动条,鼠标在屏幕下端/右端短暂停留就会出现。(2018-02-01)
- 编辑界面 F10 可手动调整水面高度。(2018-02-01)
- 新增 6 个雪地风景。(2018-02-01)
- 更换 s_edbonuses、s_edmarkers 贴图,修改部分翻译。(2018-02-02)
- 在编辑界面按 F3、F4 之后,按 Esc 退出的提示语修改。(2018-02-11)
- 新增加密功能,加密后格式为 .smwp。(2018-02-22)
- 功能键 F7 改为更改关卡尺寸而不抹去关卡内容的功能(此功能可能不稳定,慎用)。原创建新关卡功能移至 F5,并更改警告说明文字。(2018-02-22)
游戏
- 微调了布布鬼的摇摆频率。(2018-01-25)
- 加速了蓝乌龟的运动。(2018-01-25)
- 硬壳龟新增可以敲碎砖块的特性。(2018-01-25)
- 尝试性修复踩敌人误判问题。(2018-01-25)
- 更改部分敌人无敌星和龟壳刷分问题。(2018-01-25)
- 电珊瑚图层置于顶部。(2018-01-25)
- 把水面图层调到了最高,盖住了地面。(2018-01-29)
- 加强了火球龟的发射频率。(2018-01-29)
- 调大了库巴画像。(2018-01-29)
- 无敌星统一向右运动。(2018-02-01)
- 沙漠和雪地背景调整。(2018-02-01)
- 锤子龟、火球龟在屏幕上/下方不会扔锤子/火球。(2018-02-01)
- 取消石盾在屏外砸到地面时的音效。(2018-02-01)
- 调整终点杆图层(以前能遮住马里奥)。(2018-02-01)
- 修改了黑砖的图像。(2018-02-01)
- 修改了炮弹的贴图。(2018-02-04)
- 修改了绿砖的贴图。(2018-02-04)
- 选取关卡对话框中添加「所有支持的格式」选项。(2018-02-22)
- 修改了红乌龟、红飞龟、红龟壳贴图。(2018-02-24)
- 修改了部分水管贴图。(2018-02-24)
问题修复
- 修复了踢硬壳时硬壳总是朝左运动的问题。(2018-01-25)
- 修复了无敌星状态踩敌人无法弹起的问题。(2018-02-01)
- 修复了一速移动桥屏外无视实心的问题。(2018-02-02)
- 修复了读取负数坐标的物品坐标变为 -999 的问题。(2018-02-02)
- 修复了出水管无动画的问题。(2018-02-02)
- 修复了超长关卡弹窗的问题,将进制改为 62 进制,现在最大长度为 61999 像素。(2018-02-02)
- 修复了红草不会动的问题。(2018-02-04)
- 修复了编辑界面景物选择框白边问题。(2018-02-04)
- 修复了马里奥、火球龟子弹图层在岩浆之上的问题。(2018-02-04)
- 修复了飞乌龟有一定几率卡墙的问题。(2018-02-04)
- 修复了火球龟卡砖块的问题。(2018-02-04)
- 修复了在游戏界面按 Esc 退出之后,在编辑界面读取文件为空白的问题。(2018-02-11)
- 修复了锤子龟、火球龟卡墙的问题,并且在 Mario Worker 4.4 的基础上加以改进,不会出现「卡住-挣脱」的动作。(2018-02-13)
- 修复了子弹/甜菜可以把运动硬壳打死的问题。(2018-02-25)
- 修复了在 F7 平移关卡的过程中水位不跟随平移的问题。(2018-02-27)
- 修复了红乌龟下落时过度贴近墙壁会走入墙内的问题。(2018-02-27)
- 修复了硬壳龟扫边的问题。(2018-02-27)
其他
- 背景代码重写。(2018-02-01)
- 将全部背景音乐整合到 Data 文件夹。(2018-02-01)
v1.3.1_Fix2 (2018-02-05)
游戏
- 加强了火球龟。(2018-02-02)
问题修复
- 修复了无敌状态下踩不死乌龟等敌人的问题。(2018-02-02)
v1.3.1 (2017-10-14)
问题修复
- 修复了部分水管链接在运行关卡时错乱的问题。(2017-09-03)
v1.3.0 (2017-08-16)
编辑器
- 解除封存火球龟、第三页右侧三列地面。(2017-08-15)
- 增加了编辑界面的敌人。(2017-08-15)
- 加入了红色系风景,加入了反向黑红炮台。(2017-08-16)
- 修改了地面和景物选择界面,调整景物顺序。(2017-08-16)
- 岩浆、岩浆底部和炮台底座现在可以连续放置。(2017-08-16)
问题修复
- 修复了编辑界面反向炮台的图像问题。(2017-08-16)
- 修改了版本检测的错字。(2017-08-16)
- 修复了水管配对字体偶发性抽风的问题。(2017-08-16)
v1.2.7 (2017-08-05)
编辑器
- Check Point 数量现在理论上可以无限大,在上帝模式下的 Check Point 跳转顺序是基于 Check Point 的代码顺序。(2017-08-02)
- 调整了微调的代码,现在微调重叠的多个物件只能微调一个,且微调必须要在选择一个同类物品的前提下才能进行。(2017-08-02)
- 在编辑界面中,景物将无法遮住除地面以外任何物品。(2017-08-05)
游戏
- 将部分物品的图层调回默认状态。(2017-08-02)
- 图层微调。(2017-08-04)
- 将地下背景修改为无拼接痕迹。(2017-08-05)
- 将 Check Point 图层后置。(2017-08-05)
问题修复
- 修复了保存探照灯抽风问题。(2017-07-30)
- 以「非常规手段」(将导致游戏弹窗的物件在事件执行之前销毁掉,不影响正常功能)修复了编辑界面的 F3、F4 和 Exit 的弹窗以及 F7 的潜在性弹窗。(2017-08-02)
- 修复了上帝模式中 8 号键不灵敏的问题。(2017-08-02)
- 修复了读取的抽风问题。(2017-08-04)
- 修复了城堡砖贴图问题。(2017-08-04)
- 修复了石盾砸在马里奥死亡的地方也会笑的问题。(2017-08-04)
- 修复了探照灯负数保存的问题。(2017-08-04)
- 修复了无敌星音乐结束后的音乐重置问题。(2017-08-04)
- 修复了在游戏模式中的水管链接残留问题。(2017-08-05)
- 修复了在编辑界面中点击读取,并在文件选择器中单击「取消」之后,所有物品丢失的问题。(2017-08-05)
- 修复第十背景在编辑界面显示为第一背景的问题。(2017-08-05)
其他
- 给程序添加了「将未初始化的变量值设为 0」。(2017-08-02)
- 重做加载中界面。(2017-08-04)
v1.2.2 (2017-07-28)
编辑器
- 完善了探照灯负数保存功能,添加了探照灯小数点保存功能。(2017-07-28)
- 在编辑界面,可以用 WASD 代替上下左右控制了。(2017-07-28)
游戏
- 快乐云、炮台在屏幕之外不会发出音效。(2017-07-01)
- 快乐云音效播放由固定顺序改为随机顺序。(2017-07-01)
- 跟踪炮台在纵向屏幕之外不会发炮。(2017-07-01)
问题修复
- 修复了在编辑界面点读取(没有运行单关过)会弹窗的问题。(2017-07-01)
- 修复了在距离左屏幕 4 格以内(准确的讲是在 o_edmain 这个对象上)自动配对消失的问题。(2017-07-01)
- 修复了在 .smws 文件中 99 号以后的砖块自动消失的问题。(2017-07-28)
- 修复了一些景物的坐标偏移问题。(2017-07-28)
- 修复了岩浆的坐标偏移问题。(2017-07-28)
v1.2.0_Fix2 (2017-06-28)
问题修复
- 修复了绿蘑菇仍会在屏外消失的问题。(2017-06-28)
- 修复了读取关卡弹窗的问题。(2017-06-28)
v1.2.0_Fix (2017-06-27)
编辑器
- 去除了整体放置后的图像残留。(2017-06-27)
问题修复
- 修复了点屏外黑色区域会弹窗报错的问题。(2017-06-27)
- 修复了单独双色蘑菇补给吃不了的问题。(2017-06-27)
- 修复了上面顶砖的水管进不去的问题。(2017-06-27)
- 修复了无敌时间结束后弹窗的问题。(2017-06-27)
- 修复了风景图层问题。(2017-06-27)
- 修复了第一次打开某些含 Check Point 的关卡时会弹窗报错的问题。(2017-06-27)
v1.2.0 (2017-06-27)
编辑器
- 增加了黄昏、沙漠、黑暗、火山、森林等背景。(2017-06-17)
- 添加了版本检测功能,针对所使用版本进行提示。(2017-06-17)
- 扩充了地面选择界面。(2017-06-18)
- 改进背景音乐选择界面,新增背景音乐若干。(2017-06-18)
- 改进背景图片选择界面。(2017-06-18)
- 美化了一系列贴图。(2017-06-18)
- 奖励增加纯补给。(2017-06-18)
- 火山,沙漠背景优化。(2017-06-19)
- 内置了火球龟和岩浆底。(2017-06-20)
- 加入了封顶实心。(2017-06-20)
- 优化了编辑界面风景、标识、奖励选择界面。(2017-06-23)
- 现在编辑界面选中物品后在摆放前会有预览。(2017-06-23)
- 更改了封顶实心的图标,且封顶实心现在只能创建在关卡顶层。(2017-06-23)
- 优化了地面选择界面图像。(2017-06-24)
- 修改了部分音乐存储位置和显示顺序。(2017-06-24)
- 增加新敌人:岩浆背景(028),预告新敌人火球龟。(2017-06-25)
- 增加了水管和两格城堡砖的自动配对功能。(2017-06-25)
- F7 重置关卡后,直接保存时不会将原有关卡覆盖掉了。(2017-06-25)
- 更新并重新排版了风景。(2017-06-25)
- 加入了炮台架。(2017-06-25)
- 自动配对功能可以通过按 F12 开启或关闭。(2017-06-25)
游戏
- 优化了可碎砖被顶碎的动画。(2017-06-19)
- 削弱了灰刺猬,现在灰刺猬可以被顶死和被无敌星状态的马里奥撞死了。(2017-06-20)
- 部分风景加了动画。(2017-06-25)
- 单独补给出屏后不会消失了。(2017-06-26)
- 试验性的优化了道具设定。(2017-06-26)
问题修复
- 修复了图层遗留问题。(2017-06-17)
- 修复了追踪炮台在 mfs 中会导致崩溃的问题。(2017-06-20)
- 修复了岩浆图像。(2017-06-21)
- 修复了封顶实心导致的问题。(2017-06-21)
- 修复了创建水管连接时报错的问题。(2017-06-23)
- 修复了测试模式时游戏结束后返回开始界面的问题。(2017-06-23)
- 修复了少量素材问题。(2017-06-24)
- 修复了刺球落地变刺猬发生坐标偏移的问题。(2017-06-24)
- 修复了 Hardcore 1-4 音乐无法播放的问题。(2017-06-24)
- 修复了地面选择界面第一页偏离一像素的问题。(2017-06-24)
- 修复了保存长 / 高为整格的关卡报错的问题。(2017-06-24)
- 修复了亮棕砖块四角有白点的问题。(2017-06-25)
- 修复了背景拉伸的问题。(2017-06-25)
- 修复了动画景物坐标偏移的问题。(2017-06-25)
- 修复了花和甜菜的图层残留问题。(2017-06-26)
- 修复了无敌时间结束后音乐错乱的问题。(2017-06-26)
v1.1.0 (2017-06-15)
编辑器
- 上帝模式使用 PgUp / PgDn 键可以到上 / 下一个 Check Point 处。(2016-09-05)
- 上帝模式按数字键 9 可以加一条命。(2016-09-05)
- 新增一批 Mario Forever 风格背景。(2016-09-05)
- 修改了背景选择界面的布局。(2016-09-05)
- 编辑界面实际关卡大小之下的部分背景会显示为斜线横条。(2016-09-06)
- 修改了音乐选择界面,增加了 6 个可选音乐。(2016-09-06)
- 水管出入口链接现在有配对编号了。(2016-09-07)
- 编辑界面按 Esc 可以回退到上一级。(2016-09-07)
- 可以打开 .mfl 文件编辑了。(2017-01-21)
- F3 / F4 会进入测试模式,测试模式按 Esc 返回后可以继续对关卡进行修改,无需中途保存。(2017-01-21)
- 关卡保存分为直接保存和另存为。(2017-01-21)
- 重叠探照灯于右下角显示重叠个数并且能够一起移动;若重叠探照灯的角速度均一致,则于左上角显示角速度;否则不显示。(2017-01-26)
- 支持鼠标在探照灯上按 Shift 键查看并编辑探照灯信息。(2017-01-26)
- 支持屏外敌人、屏外实心。(2017-01-26)
- 重新兼容 Mario Worker 4.4 中朝上水管入口。(2017-01-26)
- 销毁了各种物品旁边的迷之紫底。(2017-05-29)
- 新增景物:大紫树,编号 107。(2017-05-29)
- 新增敌人:跟踪炮台,编号 026。(2017-05-29)
游戏
- 库巴高于 20 血时会显示当前血量数字。(2016-09-06)
- 库巴血量大于 500 时,血量和血条均不显示。(2016-09-06)
- 游戏界面按 Esc 会询问是否退出。(2016-09-07)
- 岩浆现在显示在砖块下面了。(2016-09-07)
- 为了避免打开没有马里奥起始点的关卡而卡住的问题,若关卡内没有马里奥则会强制创建一个并且添加标语提示。(2017-01-21)
- Check Point 激活后增加动态效果。(2017-05-29)
问题修复
- 修复了在关卡编辑界面更换背景时背景有时显示不正常问题。(2016-09-06)
- 修复了关卡编辑界面读取关卡的时候点取消游戏崩溃的问题。(2016-09-06)
- 修复了编辑界面非常规关卡地下和城堡背景抽风的问题。(2017-01-21)
- 摄像机模式条件代码修复。(2017-05-29)
- 修复了大部分的图层问题。(2017-06-14)
其他
- 开始界面点击鼠标按键也可以继续了。(2017-05-29)
v1.0.1 (内测) (2016-08-24)
编辑器
- 编辑界面的风景、水管出入口现在在地面之上了。(2016-07-25)
- 现在按下鼠标中键也可以选中了。(2016-07-25)
- 为便于识别,现在水管入口为蓝色,出口为红色。(2016-07-25)
- 新增物品:Check Point。(2016-08-24)
- 新增物品:灰刺猬。(2016-08-24)
- 向上循环云现在可以正常使用了。(2016-08-24)
游戏
- 增加了背景草的动画。(2016-07-09)
- 增加了石盾笑的动画。(2016-07-09)
- 将部分敌人(快乐云、炮弹、黄刺鱼、红鱼、火球、岩浆、子弹、刺猬卵、锤子)的图层移至地面之前。(2016-07-25)
问题修复
- 修复了保存敌人的代码多出若干位数的问题。(2016-07-09)
- 修复了分数图层问题。(2016-07-25)
- 修复了编辑界面水管出入口图像相同的问题。(2016-07-25)
v0.2.4 (2016-07-07)
编辑器
- 将水管出入口的图层调到最上。(2016-07-02)
- 增加了微调功能。(2016-07-07)
游戏
- 将蘑菇的图层提前到风景之前。(2016-07-02)
- 将库巴血条的图层调到最上。(2016-07-02)
- 改回了原来的蓝天和蓝砖。(2016-07-02)
- 调整了字体中的加号和减号。(2016-07-07)
- 库巴血条扩充到 20 格。(2016-07-07)
其他
- 把窗口标题改为 Super Mario Worker Project。(2016-07-07)
v0.2.2 (2016-07-02)
编辑器
- 添加功能:在编辑界面按 F6 开启 / 关闭背景。(2016-07-02)
- 添加功能:在编辑界面按 F8 开启 / 关闭当前关卡音乐。(2016-07-02)
- 上帝模式增加「摄像机」模式。(2016-07-02)
游戏
- 更换素材:蓝色砖块换为 Mario Forever 版;天空背景调蓝。(2016-07-02)
v0.2.0 (2016-06-27)
编辑器
- 添加功能:按住 Shift 的同时按上下键也可调节水面高度。(2015-07-18)
- 添加功能:在编辑界面,探照灯进行旋转演示时,使用鼠标滚轮设定探照灯速度。按 Shift 可弹出对话框手动设置半径和角度。(2015-07-18)
- 当关卡名长度 > 32 时,在 Pref’s 界面只显示前 32 个字符。(但实际上仍保留所有字符)(2015-07-18)
- 每个探照灯的灯心处可显示其速度。(2015-07-26)
- 探照灯进行旋转演示时,按 Shift 弹出的对话框中除了设定半径和角度外还需要设定速度。(2015-07-26)
- 调整了编辑器中食人花的图像。(2015-12-31)
- 取消关卡编辑界面右下角的 helpus。(2016-02-22)
- 添加新功能:上帝模式。在编辑界面按 F4 并选择关卡即可以上帝模式测试该关卡。(2016-06-27)
游戏
- 取消部分敌人 / 起点 / 终点的坐标偏差修正。(2015-07-18)
- 红乌龟速度调回。(2015-12-31)
- 死亡音效与 Mario Forever 一致。(2015-12-31)
- 现在终点杠会掉下来的杠是双面的了。(2016-02-22)
- 棕色一格砖块不再分圆角和方角,统一改为方角。(2016-02-22)
- 顶碎砖块动画变得更自然了。(2016-06-21)
问题修复
- 修复了之前版本出现的音乐界面显示不正常问题。(2015-07-23)
- 修复了刺球被顶死后变成龟壳的问题。(2015-07-26)
- 修复了库巴拉屏出错的问题。(2016-06-21)
- 修复了时间为 0 时碰到终点发生冲突的问题。(2016-06-21)
- 修复了时间为 0 时进水管无敌的问题。(2016-06-21)
- 修复了正红倒绿食人花相反的问题。(2016-06-21)
- 修复了金砖的图像问题。(2016-06-22)
- 修复了石盾笑与不笑图像的问题。(2016-06-22)
- 修复了死亡后碰通关杆仍然有效的问题。(2016-06-27)
其他
- 若主程序出错,错误报告会自动保存。(2015-12-30)
- 去除了原版 Mario Worker 的欢迎界面,改为 INNOVATION LEAP 的 Logo。(2016-06-27)
v0.1.0 (内测) (2015-07-18)
编辑器
- 取消了连接 mfs 时对关卡数和生命的限制。(2015-07-16)
- 取消了对关卡名长度、引力范围、库巴生命范围的限制。(2015-07-16)
- 默认关卡名改为 Mario Worker。(2015-07-18)
- 默认作者名改为空白。(2015-07-18)
- 默认时间改为 600。(2015-07-18)
- 默认水位高度改为 800(像素)。(2015-07-18)
- 默认关卡尺寸改为 20×15。(2015-07-18)
- 编辑界面禁用快捷键 S 和 D。(2015-07-18)
- 在编辑界面按下 F3 或 F7 或读取或退出时先询问以避免手滑导致关卡丢失。(2015-07-18)
游戏
- 增加了窗口失去焦点时暂停的功能。(2015-07-16)
- 在关卡运行界面 Esc 可退出关卡。(2015-07-16)
- 微调了锤子龟的频率。(2015-07-16)
- 红乌龟速度加快。(2015-07-16)
- 板栗、绿乌龟、红乌龟、飞乌龟、四色鱼起始坐标偏差修正。(2015-07-16)
- 火球起始位置下移一格。(2015-07-17)
- 加快了进出水管速度。(2015-07-17)
- 微调了水下沉底死亡判定。(2015-07-17)
- 火球、岩浆、起点初始位置修正。(2015-07-17)
- 快乐云增加音效。(2015-07-17)
- 石盾更改音效。(2015-07-17)
- 使红鱼、绿鱼能被龟壳撞死。(2015-07-17)
问题修复
- 修复了炮弹消失的问题。(2015-07-16)
- 修复了黄刺鱼问题。(2015-07-16)
- 修复了刺猬卡墙的问题。(2015-07-16)
- 修复了向左的水管出口反向的问题。(2015-07-17)
- 修复了大个子蹲滑进水管穿墙的问题。(2015-07-17)
- 修复了向上进入水管困难的问题。(2015-07-17)
- 修复了终点向右偏移一格的问题。(2015-07-17)
- 修复了甜菜马里奥在水中游泳贴图偏差的问题。(2015-07-17)
- 修复了大个子水下受伤后判定的问题。(2015-07-17)
- 修复了龟壳撞火球 / 红鱼 / 绿鱼出错的问题。(2015-07-17)
- 修复了刺球的尸体变成龟壳的问题。(2015-07-17)
- 修复了龟壳撞蓝鱼、黄鱼刷命的问题。(2015-07-17)
- 修复了无敌星状态下各种刷命的问题。(2015-07-17)
- 修复了无敌星状态下死后的残影的问题。(2015-07-17)
- 修复了向上循环桥偶尔踩不上的问题。(2015-07-17)
- 修复了读取关卡时关卡名变回 Level1 的问题。(2015-07-18)
其他
- 把开始界面网页链接改为百度首页。(2015-07-18)
- 更改开始界面音乐为 ktkm35。(2015-07-18)
User Guide
Before running the program
- Download Data.7z, extract it, and place the
Datafolder into the same directory as the SMWP executable (for example,SuperMarioWorkerProject_v1.x.x.exe). If you already have the Data folder, please ensure it is located in the same directory as the SMWP executable.
Additional Notes
- All current updates of Super Mario Worker Project v1.x are based on Mario Worker 1.1.
- SMWP saves levels in the
.smwlformat by default. This format is not compatible with Mario Worker 1.1 or SMWP v0.x.
Levels saved in this format can be loaded by the current or any newer version of SMWP v1.x. However, if you try to load them with an older version of SMWP v1.x, a warning will appear, and some level elements may be lost.
You can also open.mfllevels created in Mario Worker 1.1, but SMWP cannot save levels in the.mflformat. - SMWP is still under active development. If you encounter any issues, please contact INNOVATION LEAP.
FAQ
- Q: What is Super Mario Worker Project? Is this developed by Softendo?
- A: We once hoped that Softendo would release a new version of Mario Worker 1.1, but those hopes never came true.
Throughout MW’s history, there have been several titles such as Mario Worker 1.0, Mario Worker 2, and Mario Worker Remake, which were either level editors from Mario Forever or fan-made remakes. However, none of them could replace Mario Worker 1.1 within the Chinese Mario Worker community.
Therefore, in July 2015, a small development group from this community began working on a new editor based on Mario Worker 1.1, naming the project Super Mario Worker Project (SMWP). The team was later officially established as INNOVATION LEAP (INL) in June 2016 to continue the development.
Its goal is to deliver a refined and expanded Mario Worker 1.1, fixing bugs and adding new features to meet the community’s expectations. - Q: Is SMWP developed from scratch?
- A: No. We obtained the source code of Mario Worker 1.1, the version bundled with Mario Forever 4.1 (which is basically the same as 4.4), and we have been improving it by fixing bugs and adding new features.
- Q: I encountered a grey screen when opening a level.
- A: If you’re using SMWP v1.7.12.x or earlier, make sure .NET Framework 4.0 or newer is installed on your system. Windows 8 and newer already include a compatible version by default, while Windows 7 users may need to install it manually. This requirement has been removed starting with SMWP v1.7.13.
- Q: You should change the physics to be like Mario Forever.
- A: We will NEVER change SMWP’s physics, not even in the upcoming SMWP 2, as they have become an essential part of SMWP’s identity, design, and the level ecosystem.
If you strongly prefer Mario Forever-style physics, we recommend using Mario Worker Remake, or following the development of Meteo Dream’s Mario Worker: Community Edition (currently in prototype stage), which aim to replicate the Mario Forever experience more closely. - Q: Why don’t you add the features that Mario Forever fangames have?
- A: Super Mario Worker Project is fundamentally different from the Mario Forever fangames. Our current version is still based on the original Mario Worker 1.1 code by Softendo, which was never well-structured or bug-free. Hastily modifying its internal systems, such as physics or object parameters, would easily break compatibility with existing levels.
We plan to rebuild the editor from the ground up in the next major version (SMWP 2), completely independent from the original code. Once that happens, adding more advanced features from Mario Forever fangames will become possible. - Q: I noticed there are two executables in the game directory, and one of them has an “a” suffix in its version number. What’s the difference between these two executables?
- A: Starting from v1.7.12, SMWP now includes both the standard exe and the “a” exe. The difference is:
- Standard exe: The game pauses when the SMWP window loses focus (auto-pause on focus loss)
- “a” exe: The game continues running even when the window loses focus (no auto-pause)
Changelog
v1.7.12.1 (2026-07-18)
Bug Fixes
- Fixed an issue where SMWP could not be opened on some new Intel hardware.
- Reverted the v1.7.12 change that replaced
keyboard_checkwithkeyboard_check_directin the gameplay input code, as it introduced several gameplay issues. - Fixed a 1-pixel position offset affecting down-facing and right-facing Piranha Heads.
Known Issues
- On devices that previously couldn’t launch SMWP v1.7 but work normally after upgrading to v1.7.12.1, in-game font sharpness may be noticeably lower; devices that could run SMWP v1.7 normally are not affected.
v1.7.12 (2026-05-24)
Editor
- The
WORLDline in the level name can now be customized. - Updated the Enemy Selector graphics.
- In Camera Mode, Mario’s coordinates are now displayed.
- When placing Blocks, user can press the Sub Menu key to toggle whether a solid is placed simultaneously.
- Adjusted the cursor transparency while placing Imitators.
- Increased the transparency of hidden ?-blocks in the editor for better distinction.
- The editor now supports
Ctrl+Sfor quick saving. - Added a restriction preventing Blue Paratroopas from being placed on the topmost row of a level, to avoid cases where their jump height cannot be set, which could block other operations.
- Luminate settings are now displayed automatically, without the need to click the middle mouse button.
- When setting a new group of weather parameters in Scene Controllers after testing a level with
F3/F4, the previous values will now be remembered. - After loading a level, the Scene Controler’s stored weather parameters will be cleared; when selecting “Reset weather” in the Scene Controller submenu, the object’s current weather parameters can now be reloaded.
- The editor now supports loading levels with
Ctrl+L. - Added a luminate toggle for global fluid lava.
- The luminate toggle for Solid/Transparent Color Blocks has been separated from that of other blocks.
Level Features
- Weather System: supports Rain, Meteor Showers, Snow, Lightning, and Wind, along with a darkness overlay and a corresponding luminate system. Objects that support lumination can be individually configured by right-clicking them in the selectors. Scene Controllers can also control weather.
- Added new enemies: 4-direction Piranha Heads and 4-direction Spikes.
- When playing a single level, the number of lives can now be customized in the options.
- It is now possible to press multiple keys simultaneously at the very start of a level (note: aerial jump is disabled on frame 1).
- Added new Additional Settings:
- HUD Display
- Faster Level Pass
- Thwomp Activate Blocks
- The Restart Level key can now be customly assigned.
- Spotlights are no longer rendered when Dark Level is set to 0.
Bug Fixes
- Fixed an issue where, after placing several Scene Controllers, new ones could no longer be placed.
- Fixed an issue in God Mode where pressing the
Upkey before entering Camera Mode caused the view to shift upward by 8 pixels. - Fixed an issue where passage exits could not be moved by 16 pixels using the
R,F,D, andGkeys. - Fixed a bug where enemies could still be placed in the music/background/weather setting screens.
- Fixed a text alignment issue in the Custom Music settings.
- Fixed a bug where Mario could automatically perform a small hop when exiting a pipe.
- Fixed a bug where hitting hidden ?-blocks would play a duplicate sound effect.
- Fixed a bug where the level clear sound effect would play after returning to the title screen and waiting for a while.
- Fixed a bug where, if the level music was set to No Music, the Starman music would never stop once it started playing.
- Fixed an issue where Scene Controllers would override the invincibility music before the Starman state expired.
Miscellaneous
- Updated INNOVATION LEAP Logo animation.
- Updated main menu links: Home now points to the SMWP official website, Help points to SMWP’s MF Wiki page, and Upload Download now links to
download.marioforever.net. - Removed Softendo logo from the Title Screen.
v1.7.11 (2025-07-18)
Editor
- Added Custom Music support. Users can now create their own music packs for their works. Music packs can be placed either in SMWP’s custom music folder (
Data\Custom) or in the same directory as the.smws/.smwpfiles. - When creating a
.smwpfile, the editor will now ask whether to create a corresponding.smwsfile as well. - Switch Blocks, bonus items, scenery, and enemies can now be dragged to place.
- When “Invisible Solid (
F5)” is enabled, selecting any solid object will automatically disable that mode. - Solid/transparent Color Blocks can now be toggled by pressing the middle mouse button.
Level Features
- Added new enemies: Blue Piranha Plant, Stone Piranha Plant, and Evil Lakitu.
- Added new blocks: Solid Color Blocks (not to be confused with Switch Blocks) and Solid Color Pipes.
- Added new backgrounds: Mysterious Forest, Relaxing Beach, and Sunset Gradient.
- Pressing
F1in a level now displays level information at the bottom-left corner of the screen. The title bar also shows the level author and the level’s SMWP version.
Bug Fixes
- Added an experimental font cache cleanup for the FoxWriting plugin.
- Fixed a bug where the goal’s actual score didn’t match the displayed score icon.
- Fixed a bug where Cheep Cheep corpses were shifted 16 pixels left.
- Fixed a bug that cause multiple coins, bonuses or scenary to be placed at the same position.
- Fixed a bug where moving shells could cause 1UP score cycling by hitting Spiny Eggs.
- Fixed an inconsistency between the white pipe tileset and the Solid White Pipe.
Miscellaneous
- Added version number to the window title.
- Removed the update checker. The game now directly shows the INNOVATION LEAP Logo and enters the title screen upon launch.
v1.7.10 (2024-10-12)
Editor
- Additional Settings: Add MF Style Pipe Exit option. When enabled, Mario will no longer have invincibility frames upon exiting a passage. Disabled by default.
- Adjusted default states for several Additional Settings: Advanced Switch is now disabled by default, and Celeste Style Switch is enabled by default.
- When testing a level with
F3/F4, the editor now automatically returns to the camera position before testing once the test ends.
Level Features
- Fixed performance issues in large levels caused by having too many passages.
- Reduced lag caused by a large number of Color Blocks while Celeste Style Switch is enabled.
- Reduced lag in large levels with many active entities (e.g., Goombas, Spinies, Koopas, Mushrooms, etc.).
- Removed the old “Smooth Mode” toggle that used to be activated with
F11during gameplay. It is now replaced with a new toggle: pressingF11switches Enemy Optimization on or off.- Enemy Optimization refers to the new performance improvements in v1.7.10 that mitigate lag when too many enemies are present. It significantly improves performance in large levels.
- However, this optimization may slightly alter enemy behavior when overlapping with solids. If a level relies on such interactions, disable Enemy Optimization for accurate behavior.
- v1.7.10 and later have Enemy Optimization enabled by default, while levels from earlier versions have it disabled.
- Hold
F1during gameplay to check whether Enemy Optimization is currently enabled.
Bug Fixes
- Fixed a bug where the special background music “SMG BEACHBOWL GALAXY” would behave erratically after a Fast Retry or upon level completion.
- Fixed a minor issue: when exiting a horizontal passage, Mario’s position was offset 16 pixels too far to the right.
- Levels created before v1.7.10 are unaffected.
- However, if an old level is saved in v1.7.10 or later, this fix will automatically apply, which may affect levels that previously included manual adjustments for this offset.
v1.7.9 (2022-07-24)
Editor
- Added a large number of music tracks, including 13 original compositions for SMWP by 1168438795 and Bluesun.
- Added the option to select “No Music” in the music selection screen.
Level Features
- Expanded the autoscroll speed range to
0–60(note: at extremely high speeds, Mario may suddenly die when the scrolling stops). - Scene Controller can now be linked to Bowser, allowing Bowser’s music to be changed.
- Optimized Imitator-related code to improve performance in levels containing a large number of Imitators.
Bug Fixes
- Fixed two shell-related bugs:
- Stationary Buzzy Beetle shells that haven’t been kicked could be killed by another shell.
- Stationary shells originating from Koopas would not fall after the Colored Block turning from solid to transparent.
v1.7.8 (2021-07-11)
Editor
- Added a feature: when placing Imitators, the mouse cursor becomes a hammer, all Imitators become fully opaque, and Blocks’ opacity changes to 0.4. When placing blocks, the effect is reversed.
Bug Fixes
- Fixed a crash bug in v1.7.7 that occurred when attempting to place Blocks outside the screen area.
- Fixed an issue where Imitators were displayed on top of Blocks in the editor.
- Fixed a bug in v1.7.7 where switching from Block mode to Imitator mode prevents Accurate Move.
- Fixed a bug where Auto Fluid did not work when the initial water level was equal to the Auto Fluid’s first target height (T1).
Miscellaneous
- Added an update check feature and restored the loading screen. (Update checker can be disabled in the settings.)
v1.7.7 (2021-05-03)
Editor
- Added the ability to move objects by 16 pixels at once. Hold the Accurate Move key (default:
Z), then useR,F,D, andG(corresponding to Up, Down, Left, and Right) to move the object by 16 pixels at a time. - Allowed editing of objects with negative coordinates directly by stretching the window and clicking the black border area.
- Added support for switching between Block and Imitator.
Level Features
- Players can now toggle the Switch Block sound effect on or off (press
F2during gameplay). The setting resets to sound on each time a new level is entered or reopened. - Added Accessibility Mode (Color). When enabled, Switch Blocks in both gameplay and editor will display letters to help distinguish different colors. This mode is determined by the player, not by the level author.
Bug Fixes
- Fixed a discrepancy between MW-style Beetroot movement and the MW 1.1 version (specifically regarding the ability to pass through one-tile-wide vertical gaps).
- Fixed an issue where the editor mistakenly treated pre-1.7 levels (collectively called “legacy levels”) as MF-style Beetroot levels.
- Fixed an issue where, in a scenario, if an earlier level used MF-style Beetroot, later legacy levels would also be incorrectly set to MF-style Beetroot.
- Fixed an issue where legacy levels inherited the Fast Retry setting when included in scenarios.
- Fixed a bug introduced after v1.7.3 where vertically moving platforms (cloud or castle types) would abruptly disappear or reappear at screen edges.
- Fixed an issue where the tail end of “Area Objects” (Cheep Cheep Areas, View Controller, Fluid Controller Areas) could not be Accurate Moved. The head end can now be Accurate Moved to change position, and the tail end to adjust size.
- Fixed an issue where pressing
F8to play BGM or deleting autoscroll nodes caused Autoscroll Objects to have incorrect numbering. - Fixed a memory residue issue with Blocks after resizing level using
F7. - Fixed expired links on the title screen.
- Fixed abnormal edge collision behavior for moving cloud platforms.
- Fixed pitch distortion issues with
ktkm38.dllBGM playback. - Fixed overly dark appearance of Dark Clouds in the editor.
- Fixed a bug where a Roto-disc located at coordinates (0, 0) would disappear.
Miscellaneous
- Updated INNOVATION LEAP logo.
v1.7.6 (2020-07-27)
Editor
- Users are now prevented from setting the fluid altitude parameter larger than
1,000,000.
Level Features
- Added Celeste Style Switch to the information displayed when holding
F1during gameplay. - Significantly optimized scenery objects (such as Imitators) in both editor and gameplay, greatly improving performance in levels with large numbers of such objects.
Bug Fixes
- Fixed a bug where Ice Blocks occasionally failed to break.
- Fixed a bug where loading any level in the editor would forcibly enable MF-style Beetroot.
- Removed a mysterious black dot that appeared on Stone Spiny in the editor.
- Fixed a gap flaw in rising and falling water.
- Fixed an issue where the Delay setting of Auto Fluid did not correspond to the actual level timer.
- Fixed a bug where Fluid Controller Area failed to move when the level was shifted using
F7. - Fixed a bug where, after using
F7, the instant fluid target altitude in Scene Controllers was reset to zero. - Fixed a bug where View Controller containing negative coordinates would cause errors.
- Fixed an inconsistency where night trees had different horizontal offsets compared to other trees.
v1.7.5 (2020-07-11)
Editor
- Refactored Accurate Move, greatly improving editor smoothness; enhanced responsiveness and fluidity during Accurate Move; Reduced the delay between holding a direction key and the start of continuous object movement.
Bug Fixes
- Fixed an issue where the
Ekey in the editor occasionally failed to respond. - Fixed a bug where parameters of Fluid Controller and Auto Fluid did not update when the level was shifted using
F7. - Fixed a frame rate drop that occurred when hovering the mouse over scenery objects.
- Fixed an issue where object coordinates were partially hidden in the lower-right corner display when the coordinates were too large.
Known Issues
- The program may crash when minimized.
v1.7.4 (2020-06-26)
Level Features
- Additional Settings: MF style beetroot option is enabled by default.
- For periodically rising and falling fluids, when the parameter
delay > 0, the fluid will now wait for that duration after each rise/fall as well, not just at the start, before reversing its direction. - Additional Settings: Added Celeste Style Switch option (disabled by default). When enabled, if Mario overlaps with a transparent block that becomes solid, the block beneath Mario will temporarily remain transparent until Mario leaves, after which it returns to its proper state.
Bug Fixes
- Fixed an issue where Mario touching a Fluid Controller Area would not cancel Auto Fluid.
- Fixed a bug where Scene Controller in linked mode didn’t work when Mario was at the start position.
- Fixed a bug where Mario could be burned by global lava fluid higher than the starting position upon respawning from a Check Point.
- Fixed an issue where, if Mario teleported to a Check Point in God Mode or reached it without using a passage, and then revive after suicide, the BGM and other elements would not be affected by the scene control markers (linkage status).
- Fixed an issue where View Controller and Flying Cheep Cheep Area would shift incorrectly when the level was shifted using
F7. - Improved the animation of Spiny.
- Fixed an issue where the bottom-right corner of the View Controller or Flying Cheep Cheep Area did not move properly when using Accurate Move.
v1.7.3 (2020-06-13)
Level Features
- Switch Blocks and Fluid Controller Blocks can now crush enemies from below.
- When Mario is caught in a Colored Block turning from transparent to solid, he will become stuck and immobile. When the block turns back from solid to transparent, Mario regains his previous horizontal and vertical velocities.
Bug Fixes
- Fixed a bug where, after manually canceled Auto Fluid in game, it would not return upon respawning.
- Fixed a bug where hiding the fluid with Blue Switch Block during water movement caused the fluid altitude to behave incorrectly.
- Fixed an issue where hitting multiple Switch Blocks simultaneously only triggered one response.
- Fixed some tile errors on the first page of the Blocks Selector.
- Adjusted the vertical moving platform loop mode: it now moves to the opposite side after exceeding the level boundary by 16 pixels, for both upwards and downwards (levels from versions ≤1.7 are unaffected).
- Fixed a bug where Cyan Switch Block caused vertical moving platforms to misalign.
v1.7.2_Fix (2020-06-03)
Bug Fixes
- Fixed missing background music when Bowser’s auto-scrolling was triggered.
- Fixed an issue where camera moved when using Accurate Move with arrow keys in the editor.
v1.7.2 (2020-06-01)
Editor
- Some functions in the editor can now be assigned to custom hotkeys.
- Ice blocks are now semi-transparent in the editor.
- Pressing
F5in the editor now toggles solids’ visibility. - Temporary files are now named using the format “LevelName + Timestamp” for easier lookup.
Level Features
- Added an option for MF-style beetroot behavior.
- Added standalone shells (10 types, switchable with the mouse wheel, ID: 043). A standalone shell triggers when it enters the screen, initially facing Mario.
- Added bump animations and cooldowns for Message Blocks, Switch Blocks, and Fluid Controller Blocks.
- Water level control (via Fluid Controllers or Scene Controllers) can now be used even Auto Fluid is enabled in Additional Settings, though doing so cancels Auto Fluid; it will be restored after respawning at a Check Point.
- When Fast Retry is enabled, background music volume now decreases when the death sound effect plays.
- When the player stands on an Ice Block underwater, Mario cannot move sideways and his velocity resets to 0; can only escape by swimming.
- The global lava fluid hitbox has been lowered by 2 pixels, matching normal lava. Mario will no longer die if standing on a solid level with the lava surface.
- Added a brown castle style moving platform.
- In-game, holding
F1now displays certain parameters from Additional Settings in the title bar. - In-game, pressing
Entercan now manually close message text.
Bug Fixes
- Fixed an error occuring when repeatedly hitting objects with the MF beetroot.
- Fixed an issue where triggering Bowser once would cause all levels to remain in a Bowser-triggered state.
- Fixed erratic behavior when previewing Scene Controller.
- Fixed the lava swimming issue.
- Fixed a bug where hitting a Yellow Switch Block could cause a ?-block to turn into a coin.
- Fixed a bug where Ice Block sliding effects did not return to normal after stepping on a ?-block.
- Fixed erratic behavior of Ice Blocks underwater.
- Fixed an issue in God Mode where switching Check Points with
PgUp/PgDndid not change the scene set by Scene Controller. - Fixed missing black single-tile brick in the Blocks selector.
- Fixed a scene detection bug when entering a scene from a passage located just outside the screen while the scene was locked by View Controller.
- Fixed an issue where temporary file names might display incorrectly.
- Updated Koopa textures.
v1.7.0 (2020-05-24)
Editor
- Added Pick and Parameterized Object Movement features to the
Ekey. - Added the ability to stop auto-scrolling in God Mode by pressing
0. - Reorganized the Blocks tab and added Graveyard, Red-Yellow Mushroom Platform, and Blue-White Mushroom Platform.
- Refactored the code related to object overlapping and deletion behavior.
- Removed the
F5function. - Solids and sealer solids can now delete each other when selected.
- Upgraded Scene Controller functionality: background music (BGM) and background (BGP) set by the controller can now be previewed in the editor.
- Changed the Accurate Move key from
CtrltoZ, and the Submenu key fromShifttoQ. - Additional Settings: Added fluid-related options.
- Additional Settings: Added Fast Retry option for quick restart after death (without resetting BGM).
- Additional Settings: Added Advanced Switch option to enable/disable the secondary function of switch blocks.
Level Features
- Added Message Block (ID: 226).
- Added Switch Blocks (IDs: 227-229).
- Added Ice Block (ID: 230).
- Added Special Solids (3 types, ID: 231, parameter range 0–2).
- Added Fluid Controller (ID: 232).
- Added Scene Controller (ID: 233).
- Added View Controller (ID: 234).
- Added Imitator (ID: 342).
- Introduced a global lava system, which shares the same framework as water, together referred to as the fluid system.
- Starting from v1.7, Beetroot can now break bricks.
- Starman Mario and Buzzy Beetle shells can now defeat Blue and Spiky Cheep Cheeps.
Bug Fixes
- Fixed a texture size issue with dotted pipes.
- Adjusted fireball spawn positions for Mario and Fire Bro., moving them 8 pixels downward to prevent explosions when Mario’s head touches the ceiling.
- Fixed a memory residue issue in Autoscroll Object, which could cause new levels to start with a nonzero scroll sequence.
- Fixed erratic behavior when pressing
F6in the editor. - Fixed an issue where stomping enemies could sometimes result in invulnerability.
v1.6.5 (2019-07-15)
Editor
- Improved the item deletion feature in the editor: pressing the
Deletekey now enables Super Delete Mode, allowing right-click to remove any object. (2019-07-14)
Bug Fixes
- Fixed a one-pixel left offset issue with Check Points when saving levels. (2019-07-09)
- Fixed performance issues when too many moving platforms were present in a level. (2019-07-12)
- Fixed a freeze that occurred when Mario and Bowser were defeated simultaneously. (2019-07-12)
v1.6.3 (2019-06-20)
Bug Fixes
- Fixed multiple issues caused by the Bill Blasters offset adjustment introduced in v1.6.2. (2019-06-20)
v1.6.2_Fix (2019-05-12)
Bug Fixes
- Fixed an issue where the Roto-Disc Layer setting could fail to load properly if set to “Below”, in both the editor and the game. (2019-05-12)
v1.6.2 (2019-05-01)
In Game
- Updated the tiles for light purple platforms to be 16 pixels tall. (2019-04-02)
- Slightly adjusted Buzzy Beetle shells collision detection to prevent wall clipping when close to solid blocks. (2019-04-30)
- Updated textures for reversed Bill Blasters. (2019-04-30)
Bug Fixes
- Fixed incorrect color on gray platforms. (2019-04-02)
- Modified offset for Green Paratroopas. (2019-04-30)
- Fixed a one-pixel offset issue in Bill Blasters positions during gameplay. (2019-04-30)
v1.6.1 (2019-03-24)
Bug Fixes
- Fixed an issue with vertical moving platforms. (2019-03-09)
- Fixed inaccuracies in physics (which differs from previous versions) when gravity was set to a very low value. (2019-03-09)
- Fixed an issue where non-grid-aligned solids could be clipped through. (2019-03-09)
v1.6.0_Fix (2019-02-19)
Bug Fixes
- Fixed an issue where new objects failed to display in scenarios. (2019-02-19)
- Fixed an issue where scenarios could only use default key bindings. (2019-02-19)
- Fixed random lockups and layer reading errors when loading scenarios (e.g., 20×15 grid freeze). (2019-02-19)
v1.6.0 (2019-02-18)
Highlights
- Introduced a custom file compression extension to fix occasional startup errors. (2018-10-05)
- Added Autoscroll Object (ID: 223). (2019-02-12)
- Added Platform Border Marker (ID: 224). (2019-02-12)
- Added Universal Platforms (ID: 225). (2019-02-12)
- Added an option “Object Offset Correct,” defaulting to “No.” When enabled, the editor displays objects exactly as they appear in-game. (2019-02-13)
- Additional Settings: Added Water Layer Order and Roto-Disc Layer settings. (2019-02-14)
- Added new enemies: Cheep Cheep Area (ID: 040) and Flying Cheep Cheep Area (ID: 041). (2019-02-14)
- Added stationary Roto-Disc. (2019-02-16)
Editor
- Added auto-scrolling object (ID: 223). (2019-02-12)
- Added Platform Border Marker (ID: 224). (2019-02-12)
- Added Universal Platforms (ID: 225). (2019-02-12)
- Heavily revised the Marks Selector. (2019-02-12)
- Passage exits can now be accurate moved. (2019-02-14)
- Added three new backgrounds. (2019-02-14)
- Additional Settings: Added Water Layer Order and Roto-Disc Layer settings. (2019-02-14)
- Added new scenery: Overcast Cloud (ID: 137), Roto-Disc Core (ID: 138, displayed above blocks), Coral Background (Deep/Mid/Shallow, IDs: 139–141). (2019-02-14)
- Added a Water Level setting to Additional Settings. (2019-02-16)
In Game
- Added new enemies: Cheep Cheep Area (ID: 040) and Flying Cheep Cheep Area (ID: 041). (2019-02-14)
- Added stationary Roto-Disc. (2019-02-16)
- In God Mode, enabling Smooth Mode will now display “GOD(SMOOTH).” (2019-02-16)
Bug Fixes
- Fixed an issue where encrypted level files could become corrupted if the game crashed unexpectedly. (2018-09-22)
- Introduced a custom file compression extension to fix occasional startup errors. (2018-10-05)
- Fixed a pagination issue in the Scenery and Enemy Selectors. (2019-02-12)
- Fixed an issue where shells could cause 1UP score cycling when hitting Bowser. (2019-02-13)
- Fixed an issue where Blue Flying Cheep Cheeps could be defeated by fireballs or beetroots. (2019-02-14)
- Fixed an issue where overlapping the starting position and Green Mushroom would incorrectly grant an extra life upon respawning at a Check Point. (2019-02-16)
- Fixed an issue where Roto-Disc paths and numbers appeared red under certain conditions. (2019-02-17)
Miscellaneous
- Added an Options page to the title screen, allowing adjustment of the maximum number of temporary files. (2019-02-13)
- Added an option “Object Offset Correct,” defaulting to “No.” When enabled, the editor displays objects exactly as they appear in-game. (2019-02-13)
- Added configurable key bindings. (2019-02-13)
- Added staff credits. (2019-02-14)
- Added Smooth Mode toggle to Options. (2019-02-16)
v1.5.2_Fix2 (2018-09-02)
In Game
- Adjusted the lava graphics. (2018-09-02)
Bug Fixes
- Fixed an issue where Jumping Paratroopas could not have their height adjusted after being placed. (2018-08-29)
- Fixed an issue where Yellow Paratroopas read incorrect parameters when their attributes were modified. (2018-08-29)
v1.5.2_Fix (2018-08-29)
In Game
- Adjusted the movement of Jumping Paratroopas. (2018-08-29)
Bug Fixes
- Fixed an issue where fireballs could not defeat Bowser. (2018-08-29)
v1.5.2 (2018-08-28)
Editor
- Added the ability to adjust the jump height of Jumping Paratroopas, with a maximum value of 999. (2018-08-27)
In Game
- Further adjusted the firing range of Bill Blasters. (2018-08-26)
Bug Fixes
- Fixed an issue with pressing
Shiftat the center of a Yellow Paratroopas object. (2018-08-20) - Fixed incorrect block IDs for inverted purple pipes and right-facing green pipes in the editor. (2018-08-26)
- Fixed an issue where Mario could not enter passages in infinite-time levels. (2018-08-26)
- Fixed an issue in Camera Mode where Mario would fall vertically without control or be carried away by moving platforms. (2018-08-26)
- Fixed an issue where fireballs could pass upward through solids. (2018-08-27)
- Fixed several wall-clipping issues while Modified Movement is enabled. (2018-08-27)
Miscellaneous
- Replaced SXMS with MaizeMusic. (2018-08-27)
v1.5.0 (2018-08-19)
Highlights
- Added new block tiles. (2018-08-03)
- Added new enemies: Mario Forever-style Spike, Yellow Koopa, and Yellow Paratroopa. (2018-08-03)
- Redesigned the Prefs tab and added an Additional Settings section to toggle optional features. (2018-08-06)
- Added an optional setting Modified Movement; when enabled, the level code includes the line
modifiedmov=1for recognition. (2018-08-06) - Setting the level time to a negative value now grants unlimited time while still allowing level completion. (2018-08-06)
- Added new backgrounds: Temple, Snowfield, Lava Castle, and Goomba Party. (2018-08-10)
- Fixed an issue with large scenario files failing to load properly. (2018-08-12)
- Added new scenery: desert-themed decorations, lava waterfall, and new railings. (2018-08-16)
Editor
- Added animation preview for Roto-Disc in the editor. (2018-08-03)
- Added new block tiles. (2018-08-03)
- Redesigned the Prefs tab and added an Additional Settings section to toggle optional features. (2018-08-06)
- Added an optional setting Modified Movement; when enabled, the level code includes the line
modifiedmov=1for recognition. (2018-08-06) - Completed missing block types such as dotted pipes. (2018-08-08)
- Unified block brick graphics to use square corners. (2018-08-08)
- Added new backgrounds: Temple, Snowfield, Lava Castle, and Goomba Party. (2018-08-10)
- Added Background #10 and #14 to the background selection screen. (2018-08-10)
- Added a label for Block No. 85 in the editor. (2018-08-15)
In Game
- Added new enemies: Mario Forever-style Spike, Yellow Koopa, and Yellow Paratroopa. (2018-08-03)
- Setting the level time to a negative value now grants unlimited time while still allowing level completion. (2018-08-06)
- Implemented infinite height for sealer solids. (2018-08-10)
- Improved fireball landing detection to reduce false explosions. (2018-08-12)
- Increased line limit for
.smwpencrypted files. (2018-08-15) - Adjusted the jump height of Jumping Paratroopas. (2018-08-15)
- Added new scenery: desert-themed decorations, lava waterfall, and new railings. (2018-08-16)
Bug Fixes
- Fixed an issue where pressing
Qin God Mode would not cause self-destruct. (2018-08-06) - Fixed an issue with auto-pairing of dotted pipes. (2018-08-08)
- Fixed wall-clipping issues. (2018-08-10)
- Fixed a bug where overlapping Yellow Paratroopas and Roto-Discs could cause save errors. (2018-08-12)
- Fixed an issue with large scenario files failing to load properly. (2018-08-12)
- Fixed stretched mushroom sprites. (2018-08-12)
- Fixed pause animations for Red and Yellow Paratroopas. (2018-08-15)
- Fixed an issue where Lui Mario could not clip upward while Modified Movement is disabled. (2018-08-15)
- Fixed an issue where Modified Movement setting might not display properly. (2018-08-15)
- Fixed several issues related to music playback. (2018-08-15)
- Fixed several minor issues in the editor. (2018-08-15)
- Fixed a bug where Roto-Disc fractional speeds could not be saved. (2018-08-16)
- Fixed an issue where crouching jumps clips in Modified Movement mode. (2018-08-16)
- Fixed the Help button redirection error on the title screen. (2018-08-16)
- Fixed possible
realfunction errors when loading scenarios. (2018-08-16) - Fixed clipping at sealer solids. (2018-08-18)
- Fixed an issue with Bill Blasters firing range. (2018-08-18)
- Fixed an issue where Yellow Paratroopas ignored time-stop effects when passing a level. (2018-08-18)
Miscellaneous
- Added a new music pack Super Mario Series and updated the music selection screen. (2018-08-15)
v1.4.5 (2018-07-13)
In Game
- Rewrote enemy collision detection. (2018-07-07)
Bug Fixes
- Fixed an issue where moving shells could be destroyed by Bullet Bills. (2018-07-07)
v1.4.4 (2018-07-03)
In Game
- Adjusted Bullet Bill hitboxes. (2018-06-23)
- Adjusted the rendering layer of beetroots in the game. (2018-06-23)
- Rewrote the fireball code: fireballs no longer upwards pass through solids and now explode upon hitting a solid block above; also updated fireball animations. (2018-06-28)
- Unified the fireball speed between Fire Bro. and Fire Mario. (2018-06-28)
Bug Fixes
- Fixed an issue where pipe pairing did not display correctly. (2018-06-13)
- Fixed an issue where scrollbars could still appear in the Select Background / Select Music screens. (2018-06-13)
- Fixed an issue where Bullet Bills were invincible when hit by fireballs or beetroots. (2018-06-23)
v1.4.1 (2018-03-18)
In Game
- Rewrote the
.smwsfile loading mechanism and modified the encryption method for.smwpfiles. (This version is NOT compatible with.smwpfiles from v1.4.0, vice versa.) (2018-03-18) - Added an experimental feature: Smooth Mode for gameplay. Press
F11during gameplay to toggle. (2018-03-18)
Miscellaneous
- Added a temporary folder for automatic file backups. Each time a level is saved, including instant test saves triggered by
F3/F4, a backup file namedtemp_xxx.smwlis automatically created in this folder. (2018-03-18)
v1.4.0 (2018-02-28)
Highlights
- Added new enemies: Buzzy Beetle, Boo, Red Paratroopa, Blue Koopa, Blue Paratroopa, and Electrified Coral. (2018-01-23)
- Unlocked snowfield and desert backgrounds. (2018-01-25)
- Unlocked new blocks including daytime snow grass. (2018-01-25)
- Buzzy Beetle shells can now break bricks. (2018-01-25)
- Increased the maximum level size to 1920×1920. (2018-01-29)
- Creating a new level no longer adds extra 10 pixels: for example, a 20×15 grid now correctly produces a 640×480 level. (2018-01-29)
- Significantly improved editor performance. Experimental smooth mode is off by default; press
F11in the editor to toggle it. (2018-02-01) - Fixed stuck-in-solid issues of Hammer Bro. and Fire Bro., improving upon Mario Worker 1.1 to eliminate the “stuck-then-break-free” motion. (2018-02-13)
- Added level encryption feature; protected files use the
.smwpformat. (2018-02-22) - Added All supported formats option to the level selection dialog. (2018-02-22)
- Changed
F7to resize the current level without clearing its contents (this feature may be unstable). The Create New Level function has been moved toF5, with revised warning text. (2018-02-22)
Editor
- Added new enemies: Buzzy Beetle, Boo, Red Paratroopa, Blue Koopa, Blue Paratroopa, and Electrified Coral. (2018-01-23)
- Unlocked snowfield and desert backgrounds. (2018-01-25)
- Unlocked new blocks including daytime snow grass. (2018-01-25)
- Increased the maximum level size to 1920×1920. (2018-01-29)
- Creating a new level no longer adds extra 10 pixels: for example, a 20×15 grid now correctly produces a 640×480 level. (2018-01-29)
- Reorganized background selections, added large cloud backgrounds and castle backgrounds without parallex, and a revised snowfield background. (2018-01-29)
- Adjusted Bowser portrait size to 128×160; in the editor, it now follows the mouse at the top left. (2018-02-01)
- Significantly improved editor performance. Experimental smooth mode is off by default; press
F11in the editor to toggle it. (2018-02-01) - Added scrollbars in the editor, appearing when the mouse briefly stays near the bottom or right edges of the screen. (2018-02-01)
F10in the editor now supports manually setting water level. (2018-02-01)- Added six new snowfield scenery objects. (2018-02-01)
- Updated textures for
s_edbonusesands_edmarkers, and revised several translations. (2018-02-02) - Modified the exit prompt after pressing
F3orF4followed byEscin the editor. (2018-02-11) - Added level encryption feature; protected files use the
.smwpformat. (2018-02-22) - Changed
F7to resize the current level without clearing its contents (this feature may be unstable). The Create New Level function has been moved toF5, with revised warning text. (2018-02-22)
In Game
- Slightly adjusted Boo’s swing frequency. (2018-01-25)
- Increased the movement speed of Blue Koopa. (2018-01-25)
- Buzzy Beetle shells can now break bricks. (2018-01-25)
- Attempted to fix the stomp detection issue. (2018-01-25)
- Fixed issues with Starman Mario and shells cause 1UP score cycling on some enemies. (2018-01-25)
- Electrified Corals now render above other layers. (2018-01-25)
- Raised water surface layer above the block layer. (2018-01-29)
- Increased Fire Bro.’s attack frequency. (2018-01-29)
- Enlarged Bowser’s portrait. (2018-01-29)
- Super Stars now always move right. (2018-02-01)
- Adjusted desert and snowfield backgrounds. (2018-02-01)
- Hammer Bro. and Fire Bro. will no longer throw hammers or fireballs when they are vertically off-screen. (2018-02-01)
- Removed Thwomp’s sound effect when it lands off-screen. (2018-02-01)
- Adjusted pole layering (it previously covered Mario). (2018-02-01)
- Updated black block texture. (2018-02-01)
- Updated Bullet Bill texture. (2018-02-04)
- Updated green block texture. (2018-02-04)
- Added All supported formats option to the level selection dialog. (2018-02-22)
- Updated textures for Red Koopa, Red Paratroopa, and red shells. (2018-02-24)
- Updated some pipe textures. (2018-02-24)
Bug Fixes
- Fixed an issue where kicked Buzzy Beetle shells always moved left. (2018-01-25)
- Fixed an issue where Mario couldn’t bounce after stomping an enemy while invincible. (2018-02-01)
- Fixed an issue where spd. 1 platforms ignored solids when off-screen. (2018-02-02)
- Fixed the issue where item coordinates with negative coordinates became -999. (2018-02-02)
- Fixed missing animation when exiting from passages. (2018-02-02)
- Fixed crash when loading ultra-long levels; the encoding is now base-62, supporting lengths up to 61,999 pixels. (2018-02-02)
- Fixed an issue where red grass has no animation. (2018-02-04)
- Fixed white borders in Scenery Selector. (2018-02-04)
- Fixed layering issue where Fire Mario and Fire Bro.’s fireballs appeared above lava. (2018-02-04)
- Fixed Paratroopas getting stuck into solids. (2018-02-04)
- Fixed Fire Bro. getting stuck into solids. (2018-02-04)
- Fixed an issue where exiting to the editor after pressing
Escin the game would load an empty level. (2018-02-11) - Fixed stuck-in-solid issues of Hammer Bro. and Fire Bro., improving upon Mario Worker 1.1 to eliminate the “stuck-then-break-free” motion. (2018-02-13)
- Fixed an issue where fireballs or beetroots could destroy moving Buzzy Beetle shells. (2018-02-25)
- Fixed an issue where water level didn’t follow when panning levels with
F7. (2018-02-27) - Fixed an issue where Red Koopa could walk into solids when falling too close to them. (2018-02-27)
- Fixed hidden ?-block collision issue with Buzzy Beetle shell. (2018-02-27)
Miscellaneous
- Rewrote background rendering code. (2018-02-01)
- Consolidated all background music into the
Datafolder. (2018-02-01)
v1.3.1_Fix2 (2018-02-05)
In Game
- Increased Fire Bro.’s attack frequency. (2018-02-02)
Bug Fixes
- Fixed an issue where Mario couldn’t bounce after stomping an enemy while invincible. (2018-02-01)
v1.3.1 (2017-10-14)
Bug Fixes
- Fixed an issue where some passages became disordered in level. (2017-09-03)
v1.3.0 (2017-08-16)
Editor
- Unlocked Fire Bro.,and the three rightmost columns in the Page 3 of Blocks Selector. (2017-08-15)
- Added more enemies to the editor. (2017-08-15)
- Added red-themed scenery and added reversed Bill Blasters. (2017-08-16)
- Revised the Blocks and Scenery Selector, adjusting the order of scenery items. (2017-08-16)
- Lava, lava base, and Bill Blaster Bases can now be placed continuously. (2017-08-16)
Bug Fixes
- Fixed incorrect graphics for reversed Bill Blasters in the editor. (2017-08-16)
- Corrected a typo in version check dialog. (2017-08-16)
- Fixed a rare issue where pipe auto-pair fonts would glitch out. (2017-08-16)
v1.2.7 (2017-08-05)
Editor
- The number of Check Points is now theoretically unlimited. In God Mode, jumping between Check Points follows their order in the level code. (2017-08-02)
- Adjusted Accurate Move behavior: when multiple objects overlap, only one can be moved, and accurate moving now requires selecting another object of the same type first. (2017-08-02)
- In the editor, scenery objects will no longer cover anything except blocks. (2017-08-05)
In Game
- Restored the default layer settings for certain objects. (2017-08-02)
- Minor layer adjustments. (2017-08-04)
- Underground background now has seamless tiling. (2017-08-05)
- The Check Point layer is now rendered behind other objects. (2017-08-05)
Bug Fixes
- Fixed an error occurring when saving Roto-Discs. (2017-07-30)
- Fixed the pop-up issues related to
F3,F4, and Exit buttons, as well as a potential pop-up when usingF7in the editor, through unconventional handling (destroying the pop-up-causing objects before event execution without affecting functionality). (2017-08-02) - Fixed unresponsive numeric key
8in God Mode. (2017-08-02) - Fixed a glitch when loading levels. (2017-08-04)
- Fixed castle block textures. (2017-08-04)
- Fixed an issue where Thwomp would play its smile animation when striking the location of Mario’s death. (2017-08-04)
- Fixed saving issues for Roto-Discs with negative parameters. (2017-08-04)
- Fixed music reset issue after Starman music ends. (2017-08-04)
- Fixed leftover Passage data in game. (2017-08-05)
- Fixed a bug where clicking Cancel in the file selector after pressing Load in the editor caused all objects to disappear. (2017-08-05)
- Fixed issue where background #10 appeared as background #1 in the editor. (2017-08-05)
Miscellaneous
- Treated uninitialized variables as value 0. (2017-08-02)
- Redesigned the loading screen. (2017-08-04)
v1.2.2 (2017-07-28)
Editor
- Improved Roto-Disc parameter saving: now supports negative and decimal values. (2017-07-28)
WASDkeys can now be used instead of arrow keys for movement in the editor. (2017-07-28)
In Game
- Lakitus and Bill Blasters no longer produce sound effects when off-screen. (2017-07-01)
- Lakitu sound effects are now played in random order instead of fixed sequence. (2017-07-01)
- Bull’s-Eye Blaster no longer fire when they are vertically off-screen. (2017-07-01)
Bug Fixes
- Fixed a pop-up error when loading a level in the editor before running any levels. (2017-07-01)
- Fixed an issue where auto-pairing toggler disappeared when within four tiles from the left edge of the screen (specifically on the object
o_edmain). (2017-07-01) - Fixed a bug in scenarios where bricks with IDs above 99 would automatically disappear. (2017-07-28)
- Fixed coordinate offset issues for certain scenery objects. (2017-07-28)
- Fixed coordinate offset issues for lava. (2017-07-28)
v1.2.0_Fix2 (2017-06-28)
- Fixed seperated 1-UP mushrooms still disappearing off-screen. (2017-06-28)
- Fixed an error when loading levels. (2017-06-28)
v1.2.0_Fix (2017-06-27)
Editor
- Fixed residual images appearing after auto-pair placement. (2017-06-27)
Bug Fixes
- Fixed a crash when clicking outside the level area (on black regions). (2017-06-27)
- Fixed the issue where seperated mushrooms could not be collected. (2017-06-27)
- Fixed an issue where the player couldn’t enter passages that overlapped with bricks. (2017-06-27)
- Fixed a pop-up error occurring after invincibility ended. (2017-06-27)
- Fixed scenery layer issues. (2017-06-27)
- Fixed an error when first opening certain levels containing Check Points. (2017-06-27)
v1.2.0 (2017-06-27)
Editor
- Added new backgrounds including dusk, desert, darkness, volcano, and forest. (2017-06-17)
- Added level version check. (2017-06-17)
- Expanded the Blocks Selector. (2017-06-18)
- Improved the music selection screen and added several new tracks. (2017-06-18)
- Improved the background selection screen. (2017-06-18)
- Refined various textures. (2017-06-18)
- Added seperated bonuses to the bonus category. (2017-06-18)
- Optimized volcano and desert backgrounds. (2017-06-19)
- Added sealer solid. (2017-06-20)
- Optimized the Scenery, Marks, and Bonus Selector. (2017-06-23)
- Selected objects now show a placement preview. (2017-06-23)
- Updated the icon for sealer solids; they can now only be placed at the top of the level. (2017-06-23)
- Improved graphics for the Blocks Selector. (2017-06-24)
- Adjusted stored locations and display order for some music tracks. (2017-06-24)
- Added a new enemy: Lava base (028), and teased a new enemy: Fire Bro. (2017-06-25)
- Added auto-pairing for pipes and two-block castle bricks. (2017-06-25)
- After pressing
F7to reset the level, saving no longer overwrites the current level. (2017-06-25) - Updated and reformatted scenery assets. (2017-06-25)
- Added Bill Blaster Base object. (2017-06-25)
- The auto-pairing feature can now be toggled with
F12. (2017-06-25)
In Game
- Improved the animation of breaking bricks. (2017-06-19)
- Nerfed Stone Spiny: it can now be defeated by hitting bricks or by Starman Mario. (2017-06-20)
- Added animations to some sceneries. (2017-06-25)
- Separated Bonuses no longer disappear when off-screen. (2017-06-26)
- Experimentally optimized bonuses’ behavior. (2017-06-26)
Bug Fixes
- Fixed residual layer issues. (2017-06-17)
- Fixed a crash caused by Bull’s-Eye Blaster in scanarios. (2017-06-20)
- Fixed lava graphics. (2017-06-21)
- Fixed issues caused by sealer solids. (2017-06-21)
- Fixed an error when creating passages. (2017-06-23)
- Fixed an issue that caused the game to return to title screen after a Game Over when testing levels in the editor. (2017-06-23)
- Fixed several asset issues. (2017-06-24)
- Fixed a coordinate offset when Spiny Eggs transformed into Spinies upon landing. (2017-06-24)
- Fixed Hardcore 1-4 music not playing. (2017-06-24)
- Fixed a 1-pixel offset on the first page of the Blocks Selector. (2017-06-24)
- Fixed an issue that caused an error when saving levels with length/height that were multiples of 32 pixels. (2017-06-24)
- Fixed white dots appearing at the corners of light-brown bricks. (2017-06-25)
- Fixed background stretching issues. (2017-06-25)
- Fixed coordinate offsets in animated scenery. (2017-06-25)
- Fixed residual layer issues for Fire Flowers and Beetroots. (2017-06-26)
- Fixed background music becoming malfunctioned after invincibility ended. (2017-06-26)
v1.1.0 (2017-06-15)
Editor
- In God Mode, use
PgUp/PgDnto jump to the previous / next Check Point. (2016-09-05) - In God Mode, press
9to gain an extra life. (2016-09-05) - Added a new set of Mario Forever-style backgrounds. (2016-09-05)
- Adjusted the layout of the background selection screen. (2016-09-05)
- The area below the actual level size now shows diagonal stripes. (2016-09-06)
- Updated the music selection screen and added 6 more selectable tracks. (2016-09-06)
- Passage entrances and exits now have matching pair numbers. (2016-09-07)
- Pressing
Escin the editor now returns to the previous screen. (2016-09-07) - Added support for opening
.mflfiles for editing. (2017-01-21) - Press
F3/F4to test current level in editor; after pressingEscto exit, editing can continue without saving in between. (2017-01-21) - Level saving is now separated into Save and Save As. (2017-01-21)
- Overlapping Roto-Discs now show the number of overlaps at the lower-right corner of centerpoint and can together accurate move; if all overlapping Roto-Discs share the same angular velocity, it is displayed at the upper-left corner of centerpoint; otherwise, it is hidden. (2017-01-26)
- Added support for holding
Shifton a Roto-Disc to view and edit its properties. (2017-01-26) - Added support for off-screen enemies and off-screen solids. (2017-01-26)
- Restored compatibility with upward passage entrances from Mario Worker 4.4. (2017-01-26)
- Removed the purple background colors around various items. (2017-05-29)
- Added a new scenery: Large Purple Tree (ID: 107). (2017-05-29)
- Added a new enemy: Bull’s-Eye Blaster (ID: 026). (2017-05-29)
In Game
- Bowser’s HP is displayed numerically when it exceeds 20. (2016-09-06)
- When Bowser’s HP exceeds 500, both HP value and bar are hidden. (2016-09-06)
- Pressing
Escduring gameplay now asks for confirmation before exiting. (2016-09-07) - Lava is now rendered beneath blocks. (2016-09-07)
- To prevent soft-locks when loading levels without a player starting position, one will now be automatically created, along with a warning message. (2017-01-21)
- Check Points now have activation animations. (2017-05-29)
Bug Fixes
- Fixed occasional background display issues when switching backgrounds in the editor. (2016-09-06)
- Fixed a crash when canceling level loading in the editor. (2016-09-06)
- Fixed graphical glitches in the underground and castle backgrounds for levels heights more than 480px. (2017-01-21)
- Fixed conditional logic in Camera Mode code. (2017-05-29)
- Fixed most layer issues. (2017-06-14)
Miscellaneous
- The splash screen can now also be skipped by mouse clicking. (2017-05-29)
v1.0.1 (Closed Beta) (2016-08-24)
Editor
- Scenery and passage entrances/exits are now rendered above the block layer. (2016-07-25)
- Middle mouse button can now be used for object selection. (2016-07-25)
- Passage entrances are now colored blue and exits red for easier identification. (2016-07-25)
- Added new object: Check Point. (2016-08-24)
- Added new enemy: Stone Spiny. (2016-08-24)
- Upward moving cloud platforms now function properly. (2016-08-24)
In Game
- Added animation for grass. (2016-07-09)
- Finished smiling animation for Thwomp. (2016-07-09)
- Moved certain enemies (Lakitu, Bullet Bill, Spiny Cheep Cheeps, Red Cheep Cheeps, Podoboos, Lava, Fireballs, Spiny Eggs, Hammer) to render above the block layer. (2016-07-25)
Bug Fixes
- Fixed issue where enemy code contained extra digits. (2016-07-09)
- Fixed score display layer issue. (2016-07-25)
- Fixed identical graphics for passage entrances and exits in the editor. (2016-07-25)
v0.2.4 (2016-07-07)
Editor
- Passage entrances and exits are now rendered on the topmost layer. (2016-07-02)
- Added accurate move for object placement. (2016-07-07)
In Game
- Mushrooms are now rendered above scenery layers. (2016-07-02)
- Bowser’s HP bar is now drawn on the topmost layer. (2016-07-02)
- Restored original sky background and blue brick graphics. (2016-07-02)
- Adjusted the plus and minus symbols in the in-game font. (2016-07-07)
- Expanded Bowser’s HP bar to 20 segments. (2016-07-07)
Miscellaneous
- Changed window title to
Super Mario Worker Project. (2016-07-07)
v0.2.2 (2016-07-02)
Editor
- Added feature: press
F6in the editor to toggle background visibility. (2016-07-02) - Added feature: press
F8in the editor to play music for the current level. (2016-07-02) - God Mode now includes a “Camera” mode. (2016-07-02)
In Game
- Replaced blue bricks with Mario Forever versions; sky background is now like that in 6-1 in Mario Forever. (2016-07-02)
v0.2.0 (2016-06-27)
Editor
- Added feature: hold
Shiftwhile pressing the up/down keys to adjust the water height. (2015-07-18) - Added feature: in the editor, while the roto-disc is rotating in preview mode, use the mouse wheel to set its rotation speed. Hold
Shiftto open a dialog box for manually setting the radius and angle. (2015-07-18) - When the level name length exceeds
32characters, only the first 32 characters are shown in thePref'swindow (all characters are still preserved). (2015-07-18) - Each roto-disc now displays its rotation speed at the centerpoint. (2015-07-26)
- When the roto-disc preview dialog is opened with
Shift, the speed must also be specified in addition to radius and angle. (2015-07-26) - Updated the Piranha Plant sprite in the editor. (2015-12-31)
- Removed the
helpuslabel from the lower-right corner of the editor. (2016-02-22) - Added new feature: God Mode. Press
F4in the editor and select a level to test it in God Mode. (2016-06-27)
In Game
- Removed certain coordinate offset corrections for enemies, starting positions, and goals. (2015-07-18)
- Restored Red Koopa speed to its original value. (2015-12-31)
- Death sound effect now matches that of Mario Forever. (2015-12-31)
- Goal rods are now double-sided. (2016-02-22)
- Brown bricks are now all square-cornered (no longer mixed with rounded ones). (2016-02-22)
- Brick-breaking animation now looks more natural. (2016-06-21)
Bug Fixes
- Fixed incorrect display in the music selection screen. (2015-07-23)
- Fixed issue where brick-defeated Spiny Eggs turned into shells. (2015-07-26)
- Fixed Bowser autoscrolling error. (2016-06-21)
- Fixed conflict when touching the goal while time was
0. (2016-06-21) - Fixed invincibility glitch when entering a passage at time
0. (2016-06-21) - Fixed the issue where the upright Red and inverted Green Piranha Plants had their sprites swapped between the editor and the game. (2016-06-21)
- Fixed graphic issue with coin bricks. (2016-06-22)
- Fixed the image issue with Thwomp smiling. (2016-06-22)
- Fixed issue where touching the goal after death still triggered level clear. (2016-06-27)
Miscellaneous
- Added error log autosaving when the game occurs errors. (2015-12-30)
- Removed the original Mario Worker loading screen and replaced it with the INNOVATION LEAP logo. (2016-06-27)
v0.1.0 (Closed Beta) (2015-07-18)
Editor
- Removed level count and life limits when creating a scenario. (2015-07-16)
- Removed restrictions on level name length, gravity range, and Bowser energy. (2015-07-16)
- Default level name changed to
Mario Worker. (2015-07-18) - Default author name set to blank. (2015-07-18)
- Default time limit set to
600. (2015-07-18) - Default water level height set to
800px. (2015-07-18) - Default level size set to
20×15. (2015-07-18) - Disabled
SandDkeys in the editor. (2015-07-18) - Added confirmation prompt when pressing
F3,F7, loading, or exiting the editor to prevent accidental data loss. (2015-07-18)
In Game
- Added auto-pause when the game window loses focus. (2015-07-16)
- Press
Escin a playing level to exit. (2015-07-16) - Slightly adjusted Hammer Bro. moving frequency. (2015-07-16)
- Increased Red Koopa speed. (2015-07-16)
- Fixed initial position offsets for Goombas, Green Koopas, Red Koopas, Parakoopas, and all four fish types. (2015-07-16)
- Podoboos now start one block lower. (2015-07-17)
- Increased passage entry and exit speed. (2015-07-17)
- Fine-tuned underwater death-by-sinking detection. (2015-07-17)
- Corrected initial positions of Podoboos, lava, and player starting position. (2015-07-17)
- Added sound effect to Lakitu. (2015-07-17)
- Changed Thwomp sound effect. (2015-07-17)
- Red and Green Cheep Cheeps can now be defeated by Koopa shells. (2015-07-17)
Bug Fixes
- Fixed disappearing Bullet Bills. (2015-07-16)
- Fixed Spiky Cheep Cheeps behavior. (2015-07-16)
- Fixed Spinies getting stuck into solids. (2015-07-16)
- Fixed reversed output direction for leftward passages. (2015-07-17)
- Fixed Super Mario sliding into passages and clipping through walls. (2015-07-17)
- Fixed difficulty entering upward passages. (2015-07-17)
- Fixed goal offset one tile to the right. (2015-07-17)
- Fixed swimming sprite alignment for Beetroot Mario underwater. (2015-07-17)
- Fixed hitbox issue after taking damage underwater as Super Mario. (2015-07-17)
- Fixed errors when Koopa shells hit Podoboos, Red or Green Cheep Cheeps. (2015-07-17)
- Fixed Spiny Eggs corpse turning into a shell. (2015-07-17)
- Fixed extra lives when shells hit Blue or Spiky Cheep Cheeps. (2015-07-17)
- Fixed infinite 1UP score cycling bug caused by hitting invincible enemies during Starman state. (2015-07-17)
- Fixed afterimage effect remaining after death during Starman state. (2015-07-17)
- Fixed occasional issue where upward moving platforms could not be stepped on. (2015-07-17)
- Fixed level name reverting to
Level1when loading a saved level. (2015-07-18)
Miscellaneous
- Changed homepage link on loading screen to
www.baidu.com. (2015-07-18) - Replaced loading screen music with
ktkm35. (2015-07-18)
更新日志 (Beta 版)
v1.7.13-beta1 (2026-07-25)
核心改进
- 将主程序引擎升级至 Game Maker 8.2。
- 使用全新的信息文本绘制插件,彻底修复部分新硬件设备上无法启动 SMWP 的问题。
- 使用全新的 SMWGZip DLL,程序不再依赖 .NET Framework 4 运行时。
- 新增文本扩展,支持将 GB2312 编码文本转换为 UTF-8。新版 SMWP 将默认使用 UTF-8 编码保存关卡。
编辑功能
- 新增编辑界面缩放功能,关闭侧边面板后,可使用
Ctrl + 鼠标滚轮或+/-键对编辑界面进行缩放。
关卡功能
- 新增花瓣探照灯。
v1.7.12f2 (2026-07-08)
问题修复
- 修复了某些新硬件无法打开 SMWP 的问题。
v1.7.12f (2026-06-05)
其他
- 将文本渲染插件(
FoxWriting.dll)外置。
v1.7.12-beta5 (2026-01-14)
编辑功能
- 编辑界面支持 Ctrl+L 加载关卡。
- 添加全局流体岩浆的发光选项。
- 阴阳砖发光选项与其他机关砖分离。
关卡功能
- 黑暗度为 0 时不渲染光源。
问题修复
- 修复了出水管时有概率自动小跳的 Bug。
- 修复了顶隐藏问号砖会额外播放一遍音效的问题。
- 修复了过关回到标题界面后过一段时间会响过关音效的问题。
- 修复了板栗仔启用光照后大部分敌人等运动物体也一定会启用光照的问题。
- 修复了关卡音乐为 No Music 时无敌星音乐只要开始就不会停止播放的问题。
- 修复了场景控制元件无视无敌星状态音乐的问题。
其他
- 将主界面的 Home 改为 SMWP 官网,Help 改为 SMWP 的 MF Wiki 页面,Upload Download 改为作品汇总。
- 更换了标题界面背景,去掉了 Softendo Logo。
v1.7.12-beta4 (2025-09-23)
编辑功能
- 场景控制元件在 F3/F4 关卡测试后再设置新一组天气参数会记住上一次设置的值。
- 读取关卡后,场景控制元件的天气参数记忆会清空;在场景控制元件菜单选择 Reset weather 时,支持读取该控件的天气参数。
问题修复
- 修复了水管出口不能按 RFDG 微调 16 像素的问题。
- 修复了部分物件发光开关不工作的问题。
- 修复了与锁屏/库巴绑定的场景控制元件中的天气设置无效的问题。
- 修复了在更改音乐、背景、天气界面可以摆放敌人的问题。
- 修复自定义音乐的界面文字偏移的问题。
v1.7.12-beta3 (2025-08-02)
问题修复
- 修复了部分电脑运行有照明的关卡时,照明可能偏移、变形的问题。
v1.7.12-beta2 (2025-07-26)
编辑功能
- 现在无需点击鼠标中键,光照设置自动显示。
问题修复
- 修复了场景控制元件放置不定个后无法继续放置的问题。
- 修复了石盾砸两块砖只触发其中一块的问题。
- 修复了场景控制元件设置发光效果无效的问题。
- 修复了读取保存后场景的天气系统被重置的问题。
- 修复了未在摆放 Blocks 也可以按 Sub Menu 键也能听见音效的问题。
- 修复了场景控制元件询问是否设置天气时选 No 无效的问题。
- 修复了在设置探照灯参数、金飞龟参数、跳乌龟参数、游鱼路径、镜头区域、水位区域时可以按 Ctrl+S 保存的问题。
- 调整了大马里奥状态时光圈的位置,调整了摄像机模式下光圈的位置。
- 修复了 God 模式下先按上键再进入摄像机模式时会上移 8 像素的问题。
v1.7.12-beta1 (2025-07-20)
编辑功能
- 关卡标题 WORLD 一行现在可以自定义。
- 更改敌人选择界面素材。
- God 模式摄像机模式下,支持显示马里奥坐标。
- 摆放 Blocks 时,按 Sub Menu 键可以切换是否在摆放 Block 的同时放置实心。
- 优化了模仿者模式下光标的透明度,以防遮挡视野。
- 增加了编辑界面中隐藏砖的透明度,以便区分。
- 编辑界面支持 Ctrl+S 保存。
- 对蓝飞龟在关卡第一行摆放作了限制,以防出现无法设置跳跃高度,导致无法进行其他操作的问题。
关卡功能
- 天气系统:支持雨、流星、雪、闪电、风,黑暗遮罩和与之相对的照明系统;支持照明的物件可以通过选择界面按鼠标右键单独设置;场景控制元件支持控制天气。
- 增加四方向扎地食人花、MW 刺、MF 刺。
- 游玩单关时,命数可以自定义,可以在全局设置中更改。
- 现在支持在关卡开头按死多个按键(同时,第 1 帧禁止空中起跳)。
- 新增隐藏 HUD 的可选项。
- 新增快速过关的可选项。
- 新增石盾可以砸砖的可选项。
- 自爆键 Q 现可自定义。
其他
- 更新了 INL Logo 动画。
v1.7.11-beta2 (2025-07-09)
关卡功能
- 新增了六个纯色块。
- 调整了蓝食人花、灰食人花与龟壳的交互。
问题修复
- 修复了运动龟壳撞刺球刷命的 Bug。
- 修复了白水管素材与纯色白水管不一致的问题。
v1.7.11-beta1 (2025-07-08)
编辑功能
- 自定义音乐功能上线,用户可以创建自己作品的音乐包,音乐包可放置在 SMWP 的自定义音乐文件夹,也可放置在 smws/smwp 文件所在位置。
- 创建 smwp 文件时,现在会询问是否再创建一个 smws 文件。
- 开关砖、奖励物、景物、敌人现在支持拖动摆放。
- F5 隐藏实心开启时,如选择任意实心物件,则自动关闭隐藏实心。
- 虚实阴阳砖可通过按下鼠标中键切换。
关卡功能
- 新增敌人:蓝食人花(打不死、不害羞)、灰食人花(打不死、害羞)、灰刺猬云。
- 新增 Block:纯色块、纯色水管。
- 新增背景:深秘森林、休闲海滩、余晖渐变。
- 现在,在关卡中按 F1 时,关卡信息会显示在屏幕左下方,标题栏会显示关卡作者和关卡的 SMWP 版本代号。
问题修复
- 尝试性添加信息插件字体缓存清理。
- 修复了通关杠得分与分数贴图不符的 Bug。
- 修复了鱼的尸体 X 坐标向左偏移 16 像素的 Bug。
- 修复了金币等物品可能会在同一个地方摆放多个的 Bug。
其他
- 窗口标题添加版本号。
- 移除了检测更新功能,现在打开游戏会直接显示 INL Logo 并自动进入主界面。
v1.7.10-beta4 (2023-01-09)
问题修复
- 修复了每次死亡后敌人优化设定都会重置的 Bug。
- 修复了 v1.7.10 的蔚蓝模式下,阴阳砖判定有误导致马里奥卡住的 Bug。
v1.7.10-beta3 (2023-01-07)
关卡功能
- 现在按住 F1 可以查看是否开启敌人优化了。
问题修复
- 修复了爬行类敌人在“敌人优化”关闭时抽风的 Bug。
v1.7.10-beta2 (2023-01-04)
编辑器
- 增加了可选项“MF Style Pipe Exit”,若选择 YES 则出水管时取消无敌时间,默认为 NO。
- 修改了一些可选项的默认状态:二级功能默认为关闭;蔚蓝模式默认为打开。
- 若使用 F3/F4 测试关卡,测试结束后,编辑界面自动回到测试前所在镜头位置。
关卡功能
- 在运行关卡时,取消掉了原来的“按 F11 进入 Smooth 模式”。取而代之的是,按 F11 能够切换“是否启用敌人优化”。所谓“敌人优化”,是指 1.7.10-beta 版针对敌人过多造成卡顿问题的相关优化,能有效改善大型关卡的卡顿问题。此项优化的副作用是,敌人与实心重叠时的一些行为会与旧版本不一样,若利用了此类特性制作关卡,游玩时需关闭敌人优化。1.7.10 及以上版本默认开启敌人优化,以下版本则默认关闭。
问题修复
- 修复了 v1.7.10-beta1 中 Fast Retry 复活时背景音乐抽风的 Bug。
- 修正了一个小细节:横向出水管的瞬间,马里奥位置过于偏右(偏了 16 像素)。1.7.10 之前版本的关卡不受此改动影响。(但需注意,旧版本关卡使用 1.7.10 修改测试保存后,会自动应用此修正。这可能会影响一些在旧版本中手动修正过此问题的关卡。)
v1.7.10-beta1 (2022-08-19)
关卡功能
- 对 SMWP 的关卡运行效率进行了重大优化:
- 修复了大型关卡中水管出入口过多会导致卡顿的问题。
- 减轻了 Celeste 模式下阴阳砖过多导致的额外卡顿。
- 减轻了大型关卡中活动对象(如板栗、刺猬、乌龟、蘑菇等)造成的额外卡顿。
问题修复
- 修复了水上水下特效背景音乐“SMG BEACHBOWL GALAXY”遇到 Fast Retry 或通关时抽风的 Bug。
v1.7.9-beta3 (2022-07-15)
问题修复
- 修复了模仿者抽风的问题。
v1.7.9-beta2 (2022-07-14)
编辑器
- 允许在音乐界面选择“无音乐”。
问题修复
- 修复了 beta1 库巴无法正常使用的 Bug。
- 修复了 beta1 模仿者图层始终位于普通景物上方的 Bug。
已知问题
- 部分电脑因不能加载宽度超过 4096 的 background 而无法正常使用编号大于 127 的模仿者。
v1.7.9-beta1 (2022-07-12)
编辑器
- 更新了大量自带音乐,其中包括 116 和蓝太阳为 SMWP 创作的 13 首原创曲目。
问题修复
- 放宽滚屏速度范围到 0~60(但在极大速度下滚屏停止时马里奥可能会突然死亡)。
- 允许音乐控制元件与库巴相连,从而修改库巴音乐。
- 优化了模仿者相关代码,能更流畅地加载和运行有大量模仿者的关卡。
其他
- 修复两个龟壳 Bug:未被踢过的手摆硬壳会被其他龟壳撞死;未被踢过的来自乌龟的静止龟壳在下方阴阳砖消失后不会下落。
v1.7.7-beta2 (2021-04-03)
问题修复
- 修复了 beta1 滚屏节点计数错误的问题(如:在游戏过程中,最后一个滚屏节点被忽略不计)。
v1.7.7-beta1 (2021-04-02)
编辑器
- 允许一次性微调 16 像素。按住微调键(默认为 Z)之后,使用 RFDG(对应着上下左右)四个键来一次性微调 16 像素。
- 允许通过屏幕拉伸,在黑屏区域直接操作负坐标区域的物件。
关卡功能
- 现在允许玩家侧开启/关闭开关砖声音(在游戏界面按 F2 进行切换)。每到一个新关卡/或重新打开关卡,该设定会重置为默认开启声音。
- 新增颜色辅助模式。开启辅助模式后,游戏界面/编辑界面的颜色砖将变换样式,以帮助辨别不同颜色。辅助模式由用户而非作者决定是否开启。
问题修复
- 修复了 MW 式甜菜运动与原版有区别的问题(表现为能否穿过一格宽的纵向空隙)。
- 修复了编辑界面自动把 1.7 以前关卡(统称老关卡)的甜菜当成 MF 式甜菜的问题;
- 修复了 mfs 中若前期关卡是 MF 甜菜,后期包含老关卡,则老关卡也被设为 MF 甜菜的问题。
- 修复了老关卡在 mfs 中被「遗传」获得 Fast Retry 设定的问题。
- 修复了 v1.7.3 后上下循环桥(云形、城堡长砖形)运行到屏幕边缘时突兀消失/出现,导致露馅的 Bug。
- 修复了「框型物件」(游鱼/飞鱼触发框、视野锁定框、涨落潮触发框)的尾端无法被微调的 Bug。现在可以微调其头端改变位置,微调其尾端改变尺寸。
- 修复了按 F8 播放 BGM、删除滚屏节点后,滚屏元件编号错乱的问题。
- 修复了按 F7 改变尺寸后 Block 内存残留的问题。
- 修复了主界面过期链接。
- 修复了移动云的边缘判定诡异的问题。
- 修复了 ktkm38.dll BGM 跑调的问题。
- 修复了编辑界面黑云太黑的问题。
- 修复了坐标为 (0,0) 的探照灯消失的问题。
v1.4.0b (2018-02-02)
编辑器
- 将手动调整水面高度的按键从 F9 改为 F10。(2018-02-02)
- 更换 s_edbonuses、s_edmarkers 贴图,修改部分翻译。(2018-02-02)
v1.4.0a (2018-02-02)
编辑器
- 新增敌人:硬壳龟、布布鬼、红飞龟、蓝乌龟、蓝飞龟、电珊瑚。(2018-01-23)
- 开放了雪地、沙漠背景。(2018-01-25)
- 开放了白天雪地等新的地面。(2018-01-25)
- 放宽关卡尺寸上限至 1920×1920。(2018-01-29)
- 创建新关卡时不再多出 10 像素,比如输入 20×15 格,可以得到标准的 640×480 关卡。(2018-01-29)
- 调整了背景编排,加入了大云背景和无滚屏特效的城堡背景,修改了雪地背景。(2018-01-29)
- 库巴画像大小调整为 128×160,编辑界面左上角追随鼠标。(2018-02-01)
- 大幅提高编辑界面流畅度,默认关闭,编辑界面按 F11 可以切换至流畅模式。(2018-02-01)
- 编辑界面新增滚动条,鼠标在屏幕下端/右端短暂停留就会出现。(2018-02-01)
- 编辑界面 F9 可手动调整水面高度。(2018-02-01)
- 新增 6 个雪地风景。(2018-02-01)
游戏
- 微调了布布鬼的摇摆频率。(2018-01-25)
- 加速了蓝乌龟的运动。(2018-01-25)
- 硬壳龟新增可以敲碎砖块的特性。(2018-01-25)
- 尝试性修复踩敌人误判问题。(2018-01-25)
- 更改部分敌人无敌星和龟壳刷分问题。(2018-01-25)
- 电珊瑚图层置于顶部。(2018-01-25)
- 把水面图层调到了最高,盖住了地面。(2018-01-29)
- 加强了火球龟的发射频率。(2018-01-29)
- 调大了库巴画像。(2018-01-29)
- 无敌星统一向右运动。(2018-02-01)
- 沙漠和雪地背景调整。(2018-02-01)
- 锤子龟、火球龟在屏幕上/下方不会扔锤子/火球。(2018-02-01)
- 取消石盾在屏外砸到地面时的音效。(2018-02-01)
- 调整终点杆图层(以前能遮住马里奥)。(2018-02-01)
- 修改了黑砖的图像。(2018-02-01)
问题修复
- 修复了踢硬壳时硬壳总是朝左运动的问题。(2018-01-25)
- 修复了无敌星状态踩敌人无法弹起的问题。(2018-02-01)
其他
- 背景代码重写。(2018-02-01)
- 将全部背景音乐整合到 Data 文件夹。(2018-02-01)
v0.3.2 (内测) (2017-02-09)
编辑器
- 编辑界面的风景、水管出入口现在在地面之上了。(2016-07-25)
- 现在按下鼠标中键也可以选中了。(2016-07-25)
- 为便于识别,现在水管入口为蓝色,出口为红色。(2016-07-25)
- 上帝模式按数字键 9 可以加一条命。(2016-09-05)
- 每组水管出入口将自动从 0 开始生成编号,方便在编辑界面查看水管连接情况。(2016-09-07)
- 编辑界面按 Esc 可以回退到上一级。(2016-09-07)
- F3 / F4 会进入测试模式,测试模式按 Esc 返回后可以继续对关卡进行修改,无需中途保存。(2017-01-21)
- 关卡保存分为直接保存和另存为。(2017-01-21)
- 重叠探照灯于右下角显示重叠个数并且能够一起移动;若重叠探照灯的角速度均一致,则于左上角显示角速度;否则不显示。(2017-01-26)
- 支持鼠标在探照灯上按 Shift 键查看并编辑探照灯信息。(2017-01-26)
- 支持屏外敌人、屏外实心。(2017-01-26)
- 重新兼容 Mario Worker 4.4 中朝上水管入口。(2017-01-26)
- 优化水管入口的自动调整(同时之前版本的部分水管入口摆法将不被兼容)。(2017-02-07)
游戏
- 增加了背景草的动画。(2016-07-09)
- 增加了石盾笑的动画。(2016-07-09)
- 将部分敌人(快乐云、炮弹、黄刺鱼、红鱼、子弹、刺猬卵)的图层移至地面之前。(2016-07-25)
- 库巴高于 20 血时会显示当前血量数字。(2016-09-06)
- 游戏界面按 Esc 会询问是否退出。(2016-09-07)
- 为了避免打开没有马里奥起始点的关卡而卡住的问题,若关卡内没有马里奥则会强制创建一个并且添加标语提示。(2017-01-21)
- 新增外置材质包功能。(2017-02-07)
问题修复
- 修复了保存敌人的代码多出若干位数的问题。(2016-07-09)
- 修复了分数图层问题。(2016-07-25)
- 修复了编辑界面水管出入口图像相同的问题。(2016-07-25)
- 修复了编辑界面非常规关卡地下和城堡背景抽风的问题。(2017-01-21)
- 修复了在库巴音乐中使用无敌星后无敌星音乐无限循环的问题。(2017-02-09)
- 修复了在某些版本中出现的刺球落地变刺猬发生坐标偏移的问题。(2017-02-09)
- 修复了上帝模式下 8 号键不灵敏的问题。(2017-02-09)
其他
- 开始界面点击鼠标按键也可以继续了。(2017-02-09)
Changelog (Beta)
v1.7.13-beta1 (2026-07-25)
Core Improvements
- Upgraded game engine to Game Maker 8.2.
- Updated FoxWriting DLL, completely fixing the issue where SMWP could not launch on some new Intel hardware.
- Updated SMWGZip DLL, removing SMWP’s dependency on .NET Framework 4.
- Added an encoding conversion extension, allowing GB2312-encoded text to be converted to UTF-8. Newer versions of SMWP will save levels in UTF-8 encoding by default.
Editor
- Added an editor zoom feature. When the panel is closed, use
Ctrl + Mouse Wheelor the+/-keys to zoom the editor.
Level Features
- Added petal-patterned Roto-disc.
v1.7.12f2 (2026-07-08)
Bug Fixes
- Fixed an issue where SMWP could not be opened on some new Intel hardware.
v1.7.12f (2026-06-05)
Miscellaneous
- The
FoxWriting.dllplugin has been externalized.
v1.7.12-beta5 (2026-01-14)
Editor
- The editor now supports loading levels with
Ctrl+L. - Added a luminate toggle for global fluid lava.
- The luminate toggle for Solid/Transparent Color Blocks has been separated from that of other blocks.
Level Features
- Spotlights are no longer rendered when Dark Level is set to 0.
Bug Fixes
- Fixed a bug where Mario could automatically perform a small hop when exiting a pipe.
- Fixed a bug where hitting hidden ?-blocks would play a duplicate sound effect.
- Fixed a bug where the level clear sound effect would play after returning to the title screen and waiting for a while.
- Fixed an issue where enabling luminate on Goombas would also force most enemies to have luminate enabled.
- Fixed a bug where, if the level music was set to No Music, the Starman music would never stop once it started playing.
- Fixed an issue where Scene Controllers would override the invincibility music before the Starman state expired.
Miscellaneous
- Updated main menu links: Home now points to the SMWP official website, Help points to SMWP’s MF Wiki page, and Upload Download now links to
download.marioforever.net. - Removed Softendo logo from the Title Screen.
v1.7.12-beta4 (2025-09-23)
Editor
- When setting a new group of weather parameters in Scene Controllers after testing a level with
F3/F4, the previous values will now be remembered. - After loading a level, the Scene Controler’s stored weather parameters will be cleared; when selecting “Reset weather” in the Scene Controller submenu, the object’s current weather parameters can now be reloaded.
Bug Fixes
- Fixed an issue where passage exits could not be moved by 16 pixels using the
R,F,D, andGkeys. - Fixed a bug where the luminate toggle for certain objects did not work.
- Fixed an issue where Weather Settings in Scene Controller, which linked to View Controller or Bowser, were ineffective.
- Fixed a bug where enemies could still be placed in the music/background/weather setting screens.
- Fixed a text alignment issue in the Custom Music settings.
v1.7.12-beta3 (2025-08-02)
Bug Fixes
- Fixed an issue where, on some computers, spotlight in levels with illumination could appear misaligned or distorted.
v1.7.12-beta2 (2025-07-26)
Editor
- Luminate settings are now displayed automatically, without the need to click the middle mouse button.
Bug Fixes
- Fixed an issue where, after placing several Scene Controllers, new ones could no longer be placed.
- Fixed a bug where the Thwomp would only trigger one of two bricks when hitting both simultaneously.
- Fixed an issue where the luminate effect setting in Scene Controllers had no effect.
- Fixed a bug where Weather Settings in Scene Controllers were reset after saving and reloading the level.
- Fixed an issue where pressing the Sub Menu key would still play a sound even when not placing blocks.
- Fixed a bug where selecting No when asked whether to apply Weather Settings in Scene Controllers had no effect.
- Fixed an issue where it was possible to press
Ctrl+Sto save while editing parameters for roto-discs, Yellow Paratroopas, Blue Paratroopas, Cheep Cheep Areas, View Controllers, or Fluid Controllers. - Adjusted the spotlight position for Super Mario and in Camera Mode.
- Fixed an issue in God Mode where pressing the Up key before entering Camera Mode caused the view to shift upward by 8 pixels.
v1.7.12-beta1 (2025-07-20)
Editor
- The WORLD line in the level name can now be customized.
- Updated the Enemy Selector graphics.
- In Camera Mode, Mario’s coordinates are now displayed.
- When placing Blocks, user can press the Sub Menu key to toggle whether a solid is placed simultaneously.
- Adjusted the cursor transparency while placing Imitators.
- Increased the transparency of hidden ?-blocks in the editor for better distinction.
- The editor now supports
Ctrl+Sfor quick saving. - Added a restriction preventing Blue Paratroopas from being placed on the topmost row of a level, to avoid cases where their jump height cannot be set, which could block other operations.
Level Features
- Weather System: supports Rain, Meteor Showers, Snow, Lightning, and Wind, along with a darkness overlay and a corresponding luminate system. Objects that support lumination can be individually configured by right-clicking them in the selectors. Scene Controllers can also control weather.
- Added new enemies: 4-direction Piranha Heads and 4-direction Spikes.
- When playing a single level, the number of lives can now be customized in the options.
- It is now possible to press multiple keys simultaneously at the very start of a level (note: aerial jump is disabled on frame 1).
- Added new Additional Settings:
- HUD Display
- Faster Level Pass
- Thwomp Activate Blocks
- The Restart Level key can now be customly assigned.
Miscellaneous
- Updated INNOVATION LEAP Logo animation.
v1.7.11-beta2 (2025-07-09)
Level Features
- Added six types of Solid Color Blocks.
- Adjusted the interaction between the Piranha Plants and the shells.
Bug Fixes
- Fixed a bug where moving shells could cause 1UP score cycling by hitting Spiny Eggs.
- Fixed an inconsistency between the white pipe tileset and the Solid White Pipe.
v1.7.11-beta1 (2025-07-08)
Editor
- Added Custom Music support. Users can now create their own music packs for their works. Music packs can be placed either in SMWP’s custom music folder (
Data\Custom) or in the same directory as the.smws/.smwpfiles. - When creating a
.smwpfile, the editor will now ask whether to create a corresponding.smwsfile as well. - Switch Blocks, bonus items, scenery, and enemies can now be dragged to place.
- When “Invisible Solid (
F5)” is enabled, selecting any solid object will automatically disable that mode. - Solid/transparent Color Blocks can now be toggled by pressing the middle mouse button.
Level Features
- Added new enemies: Blue Piranha Plant, Stone Piranha Plant, and Evil Lakitu.
- Added new blocks: Solid Color Blocks (not to be confused with Switch Blocks) and Solid Color Pipes.
- Added new backgrounds: Mysterious Forest, Relaxing Beach, and Sunset Gradient.
- Pressing
F1in a level now displays level information at the bottom-left corner of the screen. The title bar also shows the level author and the level’s SMWP version.
Bug Fixes
- Added an experimental font cache cleanup for the FoxWriting plugin.
- Fixed a bug where the goal’s actual score didn’t match the displayed score icon.
- Fixed a bug where Cheep Cheep corpses were shifted 16 pixels left.
- Fixed a bug that cause multiple coins, bonuses or scenary to be placed at the same position.
Miscellaneous
- Added version number to the window title.
- Removed the update checker. The game now directly shows the INNOVATION LEAP Logo and enters the title screen upon launch.
v1.7.10-beta4 (2023-01-09)
Bug Fixes
- Fixed a bug where Enemy Optimization settings would be reset after death.
- Fixed a bug where Celeste Style Switch in v1.7.10 caused Mario to get stuck.
v1.7.10-beta3 (2023-01-07)
####Level Features
- Now holding
F1during gameplay will show whether Enemy Optimization is currently enabled.
Bug Fixes
- Fixed a bug where crawling enemies behaved incorrectly when “Enemy Optimization” was turned off.
v1.7.10-beta2 (2023-01-04)
Editor
- Additional Settings: Add MF Style Pipe Exit option. When enabled, Mario will no longer have invincibility frames upon exiting a passage. Disabled by default.
- Adjusted default states for several Additional Settings: Advanced Switch is now disabled by default, and Celeste Style Switch is enabled by default.
- When testing a level with
F3/F4, the editor now automatically returns to the camera position before testing once the test ends.
Level Features
- Removed the old “Smooth Mode” toggle that used to be activated with
F11during gameplay. It is now replaced with a new toggle: pressingF11switches Enemy Optimization on or off.- Enemy Optimization refers to the new performance improvements in v1.7.10-beta that mitigate lag when too many enemies are present. It significantly improves performance in large levels.
- However, this optimization may slightly alter enemy behavior when overlapping with solids. If a level relies on such interactions, disable Enemy Optimization for accurate behavior.
- v1.7.10 and later have Enemy Optimization enabled by default, while levels from earlier versions have it disabled.
Bug Fixes
- Fixed a bug in v1.7.10-beta1 where the background music was malfunctioning on Fast Retry.
- Fixed a bug where Mario’s position would be shifted 16 pixels to the right when exiting a horizontal passage.
v1.7.10-beta1 (2022-08-19)
Level Features
- Fixed performance issues in large levels caused by having too many passages.
- Reduced lag caused by a large number of Color Blocks while Celeste Style Switch is enabled.
- Reduced lag in large levels with many active entities (e.g., Goombas, Spinies, Koopas, Mushrooms, etc.).
Bug Fixes
- Fixed a bug where the special background music “SMG BEACHBOWL GALAXY” would behave erratically after a Fast Retry or upon level completion.
v1.7.9-beta3 (2022-07-15)
Bug Fixes
- Fixed a bug where some devices cannot use imitators with IDs greater than 127.
v1.7.9-beta2 (2022-07-14)
Editor
- Added the option to select “No Music” in the music selection screen.
Bug Fixes
v1.7.9-beta1
Known Issues
- Some devices cannot use imitators with IDs greater than 127 because they cannot load backgrounds with a width greater than 4096.
v1.7.9-beta1 (2022-07-12)
Editor
- Added a large number of music tracks, including 13 original compositions for SMWP by 1168438795 and Bluesun.
Level Features
- Expanded the autoscroll speed range to
0–60(note: at extremely high speeds, Mario may suddenly die when the scrolling stops). - Scene Controller can now be linked to Bowser, allowing Bowser’s music to be changed.
- Optimized Imitator-related code to improve performance in levels containing a large number of Imitators.
Bug Fixes
- Fixed two shell-related bugs:
- Stationary Buzzy Beetle shells that haven’t been kicked could be killed by another shell.
- Stationary shells originating from Koopas would not fall after the Colored Block turning from solid to transparent.
v1.7.7-beta2 (2021-04-03)
Bug Fixes
- Fixed a bug where the last autoscroll node would be ignored in v1.7.7-beta1.
v1.7.7-beta1 (2021-04-02)
Editor
- Added the ability to move objects by 16 pixels at once. Hold the Accurate Move key (default:
Z), then useR,F,D, andG(corresponding to Up, Down, Left, and Right) to move the object by 16 pixels at a time. - Allowed editing of objects with negative coordinates directly by stretching the window and clicking the black border area.
Level Features
- Players can now toggle the Switch Block sound effect on or off (press
F2during gameplay). The setting resets to sound on each time a new level is entered or reopened. - Added Accessibility Mode (Color). When enabled, Switch Blocks in both gameplay and editor will display letters to help distinguish different colors. This mode is determined by the player, not by the level author.
Bug Fixes
- Fixed a discrepancy between MW-style Beetroot movement and the MW 1.1 version (specifically regarding the ability to pass through one-tile-wide vertical gaps).
- Fixed an issue where the editor mistakenly treated pre-1.7 levels (collectively called “legacy levels”) as MF-style Beetroot levels.
- Fixed an issue where, in a scenario, if an earlier level used MF-style Beetroot, later legacy levels would also be incorrectly set to MF-style Beetroot.
- Fixed an issue where legacy levels inherited the Fast Retry setting when included in scenarios.
- Fixed a bug introduced after v1.7.3 where vertically moving platforms (cloud or castle types) would abruptly disappear or reappear at screen edges.
- Fixed an issue where the tail end of “Area Objects” (Cheep Cheep Areas, View Controller, Fluid Controller Areas) could not be Accurate Moved. The head end can now be Accurate Moved to change position, and the tail end to adjust size.
- Fixed an issue where pressing
F8to play BGM or deleting autoscroll nodes caused Autoscroll Objects to have incorrect numbering. - Fixed a memory residue issue with Blocks after resizing level using
F7. - Fixed expired links on the title screen.
- Fixed abnormal edge collision behavior for moving cloud platforms.
- Fixed pitch distortion issues with
ktkm38.dllBGM playback. - Fixed overly dark appearance of Dark Clouds in the editor.
- Fixed a bug where a Roto-disc located at coordinates (0, 0) would disappear.
v1.4.0b (2018-02-02)
Editor
- Change the key for manually setting the water level from
F9toF10. (2018-02-02) - Updated textures for
s_edbonusesands_edmarkers, and revised several translations. (2018-02-02)
v1.4.0a (2018-02-02)
Editor
- Added new enemies: Buzzy Beetle, Boo, Red Paratroopa, Blue Koopa, Blue Paratroopa, and Electrified Coral. (2018-01-23)
- Unlocked snowfield and desert backgrounds. (2018-01-25)
- Unlocked new blocks including daytime snow grass. (2018-01-25)
- Increased the maximum level size to 1920×1920. (2018-01-29)
- Creating a new level no longer adds extra 10 pixels: for example, a 20×15 grid now correctly produces a 640×480 level. (2018-01-29)
- Reorganized background selections, added large cloud backgrounds and castle backgrounds without parallex, and a revised snowfield background. (2018-01-29)
- Adjusted Bowser portrait size to 128×160; in the editor, it now follows the mouse at the top left. (2018-02-01)
- Significantly improved editor performance. Experimental smooth mode is off by default; press
F11in the editor to toggle it. (2018-02-01) - Added scrollbars in the editor, appearing when the mouse briefly stays near the bottom or right edges of the screen. (2018-02-01)
F9in the editor now supports manually setting water level. (2018-02-01)- Added six new snowfield scenery objects. (2018-02-01)
In Game
- Slightly adjusted Boo’s swing frequency. (2018-01-25)
- Increased the movement speed of Blue Koopa. (2018-01-25)
- Buzzy Beetle shells can now break bricks. (2018-01-25)
- Attempted to fix the stomp detection issue. (2018-01-25)
- Fixed issues with Starman Mario and shells cause 1UP score cycling on some enemies. (2018-01-25)
- Electrified Corals now render above other layers. (2018-01-25)
- Raised water surface layer above the block layer. (2018-01-29)
- Increased Fire Bro.’s attack frequency. (2018-01-29)
- Enlarged Bowser’s portrait. (2018-01-29)
- Super Stars now always move right. (2018-02-01)
- Adjusted desert and snowfield backgrounds. (2018-02-01)
- Hammer Bro. and Fire Bro. will no longer throw hammers or fireballs when they are vertically off-screen. (2018-02-01)
- Removed Thwomp’s sound effect when it lands off-screen. (2018-02-01)
- Adjusted pole layering (it previously covered Mario). (2018-02-01)
- Updated black block texture. (2018-02-01)
Bug Fixes
- Fixed an issue where kicked Buzzy Beetle shells always moved left. (2018-01-25)
- Fixed an issue where Mario couldn’t bounce after stomping an enemy while invincible. (2018-02-01)
Miscellaneous
- Rewrote background rendering code. (2018-02-01)
- Consolidated all background music into the
Datafolder. (2018-02-01)
v0.3.2 (Closed Beta) (2017-02-09)
Editor
- Scenery and passage entrances/exits are now rendered above the block layer. (2016-07-25)
- Middle mouse button can now be used for object selection. (2016-07-25)
- Passage entrances are now colored blue and exits red for easier identification. (2016-07-25)
- In God Mode, press
9to gain an extra life. (2016-09-05) - Passage entrances and exits now have matching pair numbers. (2016-09-07)
- Pressing
Escin the editor now returns to the previous screen. (2016-09-07) - Press
F3/F4to test current level in editor; after pressingEscto exit, editing can continue without saving in between. (2017-01-21) - Level saving is now separated into Save and Save As. (2017-01-21)
- Overlapping Roto-Discs now show the number of overlaps at the lower-right corner of centerpoint and can together accurate move; if all overlapping Roto-Discs share the same angular velocity, it is displayed at the upper-left corner of centerpoint; otherwise, it is hidden. (2017-01-26)
- Added support for holding
Shifton a Roto-Disc to view and edit its properties. (2017-01-26) - Added support for off-screen enemies and off-screen solids. (2017-01-26)
- Restored compatibility with upward passage entrances from Mario Worker 4.4. (2017-01-26)
- Passage entrances tweaked (breaks compatibility with previous v0.x versions). (2017-02-07)
In Game
- Added animation for grass. (2016-07-09)
- Finished smiling animation for Thwomp. (2016-07-09)
- Moved certain enemies (Lakitu, Bullet Bill, Spiny Cheep Cheeps, Red Cheep Cheeps, Fireballs, Spiny Eggs) to render above the block layer. (2016-07-25)
- Bowser’s HP is displayed numerically when it exceeds 20. (2016-09-06)
- Pressing
Escduring gameplay now asks for confirmation before exiting. (2016-09-07) - To prevent soft-locks when loading levels without a player starting position, one will now be automatically created, along with a warning message. (2017-01-21)
- Added support for external texture packs. (2017-02-07)
Bug Fixes
- Fixed issue where enemy code contained extra digits. (2016-07-09)
- Fixed score display layer issue. (2016-07-25)
- Fixed identical graphics for passage entrances and exits in the editor. (2016-07-25)
- Fixed graphical glitches in the underground and castle backgrounds for levels heights more than 480px. (2017-01-21)
- Fixed the issue where Starman BGM would loop infinitely in a Bowser battle. (2017-02-09)
- Fixed the issue where Spiny Eggs would land and turn into a Spiny with coordinate offset. (2017-02-09)
- Fixed the issue of key
8being less responsive in God Mode. (2017-02-09)
Miscellaneous
- The splash screen can now also be skipped by mouse clicking. (2017-02-09)